Lose 2 HP. Gain 16 Block.
| Character | Ironclad |
|---|---|
| Type | Skill |
| Rarity | Common |
| Cost | 2 Energy |
| Target | Self |
| Total Block | 16 |
| Per Energy | 8.00 → 10.00 upgraded |
Card text
Lose 2 HP. Gain 16 Block.
Upgraded: Lose 2 HP. Gain 20 Block.
Where it sits on the curve
Measured the same way as our efficiency tier list: total Block divided by Energy.
Blood Wall produces 8.00 per Energy at base and <strong>10.00</strong> upgraded. That ranks it 8 of 56 of the 56 skills with a fixed cost. It sits in the top 88% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Ironclad cards at 2 Energy
- Bash — Deal 8 damage. Apply 2 Vulnerable.
- Cinder — Deal 18 damage. Exhaust 1 card at random.
- Dark Embrace — Whenever a card is Exhausted, draw 1 card.
- Expect a Fight — Gain 1 Energy for each Attack in your Hand. You cannot gain additional 1 Energy this turn.
- Fiend Fire — Exhaust your Hand. Deal 7 damage for each card Exhausted.
- Fight Me! — Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.