Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark.
| Character | Defect |
|---|---|
| Type | Skill |
| Rarity | Rare |
| Cost | 2 Energy |
| Target | Self |
| Keywords | Exhaust |
Card text
Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark.
This card has no upgraded text in the card data, so it does not change on upgrade or the change is not text.
Other Defect cards at 2 Energy
- Adaptive Strike — Deal 18 damage. Add a 01 Energy copy of this card into your Discard Pile.
- All for One — Deal 10 damage. Put ALL 01 Energy cards from your Discard Pile into your Hand.
- Buffer — Prevent the next time you would lose HP.
- Bulk Up — Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
- Consuming Shadow — Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
- Feral — The first time you play a 01 Energy Attack each turn, return it to your Hand.
Other cards with Exhaust
- Adrenaline — Gain 1 Energy. Draw 2 cards.
- Afterlife — Summon 6.
- Alchemize — Procure a random potion.
- Anointed — Put every Rare card from your Draw Pile into your Hand.
- Apotheosis — Upgrade ALL your cards.
- Apparition — Gain 1 Intangible.
- Assassinate — Deal 10 damage. Apply 1 Vulnerable.
- Backstab — Deal 11 damage.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.