The first time you play a 01 Energy Attack each turn, return it to your Hand.
| Character | Defect |
|---|---|
| Type | Power |
| Rarity | Uncommon |
| Cost | 2 Energy |
| Target | Self |
Card text
The first time you play a 01 Energy Attack each turn, return it to your Hand.
This card has no upgraded text in the card data, so it does not change on upgrade or the change is not text.
What it applies
- Feral × 1
Other Defect cards at 2 Energy
- Adaptive Strike — Deal 18 damage. Add a 01 Energy copy of this card into your Discard Pile.
- All for One — Deal 10 damage. Put ALL 01 Energy cards from your Discard Pile into your Hand.
- Buffer — Prevent the next time you would lose HP.
- Bulk Up — Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
- Consuming Shadow — Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
- Flak Cannon — Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.