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Consuming Shadow — Defect Power Card in Slay the Spire 2

Updated 17 Oct 2026 Source Slay the Spire 2 card data (spire-codex.com API), 577 cards retrieved 17 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.
Consuming Shadow card art
Consuming Shadow

Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.

CharacterDefect
TypePower
RarityRare
Cost2 Energy
TargetSelf

Card text

Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.

Upgraded: Channel 3 Dark. At the end of your turn, Evoke your leftmost Orb.

What it applies

  • Consuming Shadow × 1

Other Defect cards at 2 Energy

  • Adaptive Strike — Deal 18 damage. Add a 01 Energy copy of this card into your Discard Pile.
  • All for One — Deal 10 damage. Put ALL 01 Energy cards from your Discard Pile into your Hand.
  • Buffer — Prevent the next time you would lose HP.
  • Bulk Up — Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
  • Feral — The first time you play a 01 Energy Attack each turn, return it to your Hand.
  • Flak Cannon — Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Where to go next

All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.

Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.

Frequently asked questions

What does Consuming Shadow do in Slay the Spire 2?

Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.

What does upgrading Consuming Shadow change?

Channel 3 Dark. At the end of your turn, Evoke your leftmost Orb.

How much does Consuming Shadow cost?

2 Energy. It is a Rare Power card.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.