Gain 10 Block.
| Character | Defect |
|---|---|
| Type | Skill |
| Rarity | Uncommon |
| Cost | 0 Energy |
| Target | Self |
| Keywords | Exhaust, Innate |
Card text
Gain 10 Block.
Upgraded: Gain 13 Block.
Other Defect cards at 0 Energy
- Beam Cell — Deal 3 damage. Apply 1 Vulnerable.
- Boost Away — Gain 6 Block. Add a Dazed into your Discard Pile.
- Chill — Channel 1 Frost for each enemy.
- Claw — Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.
- FTL — Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
- Go for the Eyes — Deal 3 damage. If the enemy intends to attack, apply 1 Weak.
Other cards with Exhaust / Innate
- Adrenaline — Gain 1 Energy. Draw 2 cards.
- Afterlife — Summon 6.
- Alchemize — Procure a random potion.
- Anointed — Put every Rare card from your Draw Pile into your Hand.
- Apotheosis — Upgrade ALL your cards.
- Apparition — Gain 1 Intangible.
- Assassinate — Deal 10 damage. Apply 1 Vulnerable.
- Backstab — Deal 11 damage.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.