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Boot Sequence — Defect Skill Card in Slay the Spire 2

Updated 17 Oct 2026 Source Slay the Spire 2 card data (spire-codex.com API), 577 cards retrieved 17 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.
Boot Sequence card art
Boot Sequence

Gain 10 Block.

CharacterDefect
TypeSkill
RarityUncommon
Cost0 Energy
TargetSelf
KeywordsExhaust, Innate

Card text

Gain 10 Block.

Upgraded: Gain 13 Block.

Other Defect cards at 0 Energy

  • Beam Cell — Deal 3 damage. Apply 1 Vulnerable.
  • Boost Away — Gain 6 Block. Add a Dazed into your Discard Pile.
  • Chill — Channel 1 Frost for each enemy.
  • Claw — Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.
  • FTL — Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
  • Go for the Eyes — Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

Other cards with Exhaust / Innate

Where to go next

All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.

Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.

Frequently asked questions

What does Boot Sequence do in Slay the Spire 2?

Gain 10 Block.

What does upgrading Boot Sequence change?

Gain 13 Block.

How much does Boot Sequence cost?

0 Energy. It is a Uncommon Skill card.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.