Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.
| Character | Silent |
|---|---|
| Type | Power |
| Rarity | Ancient |
| Cost | 3 Energy |
| Target | Self |
Card text
Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.
Upgraded: Gain 3 Intangible. At the start of your turn, lose 1 Dexterity.
What it applies
- Intangible × 2
- Wraith Form × 1
Other Silent cards at 3 Energy
- Abrasive — Gain 1 Dexterity. Gain 4 Thorns.
- Bullet Time — You cannot draw additional cards this turn. ALL cards in your Hand are free to play this t
- Haze — Apply 4 Poison to ALL enemies.
- Murder — Deal 1 damage. Deals 1 additional damage for each card drawn this combat.
- Nightmare — Choose a card. Next turn, add 3 copies of that card into your Hand.
- Pinpoint — Deal 15 damage. Costs 1 less 1 Energy for each Skill played this turn.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.