Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.
| Character | Ironclad |
|---|---|
| Type | Attack |
| Rarity | Uncommon |
| Cost | 2 Energy |
| Target | AnyEnemy |
| Total damage | 13 |
| Per Energy | 6.50 → 6.50 upgraded |
Card text
Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.
Upgraded: Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Uppercut produces 6.50 per Energy at base . That ranks it 90 of 143 of the 143 attacks with a fixed cost. It sits in the top 38% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Ironclad cards at 2 Energy
- Bash — Deal 8 damage. Apply 2 Vulnerable.
- Blood Wall — Lose 2 HP. Gain 16 Block.
- Cinder — Deal 18 damage. Exhaust 1 card at random.
- Dark Embrace — Whenever a card is Exhausted, draw 1 card.
- Expect a Fight — Gain 1 Energy for each Attack in your Hand. You cannot gain additional 1 Energy this turn.
- Fiend Fire — Exhaust your Hand. Deal 7 damage for each card Exhausted.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.