The first time you gain Block from a card each turn, double the amount gained.
| Character | Ironclad |
|---|---|
| Type | Power |
| Rarity | Rare |
| Cost | 2 Energy |
| Target | Self |
Card text
The first time you gain Block from a card each turn, double the amount gained.
This card has no upgraded text in the card data, so it does not change on upgrade or the change is not text.
Other Ironclad cards at 2 Energy
- Bash — Deal 8 damage. Apply 2 Vulnerable.
- Blood Wall — Lose 2 HP. Gain 16 Block.
- Cinder — Deal 18 damage. Exhaust 1 card at random.
- Dark Embrace — Whenever a card is Exhausted, draw 1 card.
- Expect a Fight — Gain 1 Energy for each Attack in your Hand. You cannot gain additional 1 Energy this turn.
- Fiend Fire — Exhaust your Hand. Deal 7 damage for each card Exhausted.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.