Gain 1 Block. Permanently increase this card's Block by 3.
| Character | Defect |
|---|---|
| Type | Skill |
| Rarity | Rare |
| Cost | 1 Energy |
| Target | Self |
| Total Block | 1 |
| Per Energy | 1.00 → 1.00 upgraded |
| Keywords | Exhaust |
Card text
Gain 1 Block. Permanently increase this card's Block by 3.
Upgraded: Gain 1 Block. Permanently increase this card's Block by 4.
Where it sits on the curve
Measured the same way as our efficiency tier list: total Block divided by Energy.
Genetic Algorithm produces 1.00 per Energy at base . That ranks it 56 of 56 of the 56 skills with a fixed cost. It sits in the top 2% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Defect cards at 1 Energy
- Ball Lightning — Deal 7 damage. Channel 1 Lightning.
- Barrage — Deal 5 damage for each Channeled Orb.
- Biased Cognition — Gain 4 Focus. At the start of your turn, lose 1 Focus.
- Capacitor — Gain 2 Orb Slots.
- Chaos — Channel 1 random Orb.
- Charge Battery — Gain 7 Block. Next turn, gain 1 Energy.
Other cards with Exhaust
- Adrenaline — Gain 1 Energy. Draw 2 cards.
- Afterlife — Summon 6.
- Alchemize — Procure a random potion.
- Anointed — Put every Rare card from your Draw Pile into your Hand.
- Apotheosis — Upgrade ALL your cards.
- Apparition — Gain 1 Intangible.
- Assassinate — Deal 10 damage. Apply 1 Vulnerable.
- Backstab — Deal 11 damage.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.