Deal 5 damage for each Channeled Orb.
| Character | Defect |
|---|---|
| Type | Attack |
| Rarity | Common |
| Cost | 1 Energy |
| Target | AnyEnemy |
| Total damage | 5 |
| Per Energy | 5.00 → 7.00 upgraded |
Card text
Deal 5 damage for each Channeled Orb.
Upgraded: Deal 7 damage for each Channeled Orb.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Barrage produces 5.00 per Energy at base and <strong>7.00</strong> upgraded. That ranks it 115 of 143 of the 143 attacks with a fixed cost. It sits in the top 20% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Defect cards at 1 Energy
- Ball Lightning — Deal 7 damage. Channel 1 Lightning.
- Biased Cognition — Gain 4 Focus. At the start of your turn, lose 1 Focus.
- Capacitor — Gain 2 Orb Slots.
- Chaos — Channel 1 random Orb.
- Charge Battery — Gain 7 Block. Next turn, gain 1 Energy.
- Cold Snap — Deal 6 damage. Channel 1 Frost.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.