If you Exhausted a card this turn, gain 3 Energy.
| Character | Ironclad |
|---|---|
| Type | Skill |
| Rarity | Uncommon |
| Cost | 1 Energy |
| Target | Self |
| Keywords | Exhaust |
Card text
If you Exhausted a card this turn, gain 3 Energy.
Upgraded: If you Exhausted a card this turn, gain 4 Energy.
What it gives back
- Gains 3 Energy
Other Ironclad cards at 1 Energy
- Aggression — At the start of your turn, put a random Attack from your Discard Pile into your Hand and U
- Armaments — Gain 5 Block. Upgrade a card in your Hand.
- Ashen Strike — Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.
- Body Slam — Deal damage equal to your Block.
- Break — Deal 20 damage. Apply 5 Vulnerable.
- Breakthrough — Lose 1 HP. Deal 9 damage to ALL enemies.
Other cards with Exhaust
- Adrenaline — Gain 1 Energy. Draw 2 cards.
- Afterlife — Summon 6.
- Alchemize — Procure a random potion.
- Anointed — Put every Rare card from your Draw Pile into your Hand.
- Apotheosis — Upgrade ALL your cards.
- Apparition — Gain 1 Intangible.
- Assassinate — Deal 10 damage. Apply 1 Vulnerable.
- Backstab — Deal 11 damage.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.