Gain 5 Block. Upgrade a card in your Hand.
| Character | Ironclad |
|---|---|
| Type | Skill |
| Rarity | Common |
| Cost | 1 Energy |
| Target | Self |
| Total Block | 5 |
| Per Energy | 5.00 → 5.00 upgraded |
Card text
Gain 5 Block. Upgrade a card in your Hand.
Upgraded: Gain 5 Block. Upgrade ALL cards in your Hand.
Where it sits on the curve
Measured the same way as our efficiency tier list: total Block divided by Energy.
Armaments produces 5.00 per Energy at base . That ranks it 33 of 56 of the 56 skills with a fixed cost. It sits in the top 43% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Ironclad cards at 1 Energy
- Aggression — At the start of your turn, put a random Attack from your Discard Pile into your Hand and U
- Ashen Strike — Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.
- Body Slam — Deal damage equal to your Block.
- Break — Deal 20 damage. Apply 5 Vulnerable.
- Breakthrough — Lose 1 HP. Deal 9 damage to ALL enemies.
- Burning Pact — Exhaust 1 card. Draw 2 cards.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.