Deal 10 damage. If Fatal, raise your Max HP by 3.
| Character | Ironclad |
|---|---|
| Type | Attack |
| Rarity | Rare |
| Cost | 1 Energy |
| Target | AnyEnemy |
| Total damage | 10 |
| Per Energy | 10.00 → 12.00 upgraded |
| Keywords | Exhaust |
Card text
Deal 10 damage. If Fatal, raise your Max HP by 3.
Upgraded: Deal 12 damage. If Fatal, raise your Max HP by 4.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Feed produces 10.00 per Energy at base and <strong>12.00</strong> upgraded. That ranks it 20 of 143 of the 143 attacks with a fixed cost. It sits in the top 87% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Ironclad cards at 1 Energy
- Aggression — At the start of your turn, put a random Attack from your Discard Pile into your Hand and U
- Armaments — Gain 5 Block. Upgrade a card in your Hand.
- Ashen Strike — Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.
- Body Slam — Deal damage equal to your Block.
- Break — Deal 20 damage. Apply 5 Vulnerable.
- Breakthrough — Lose 1 HP. Deal 9 damage to ALL enemies.
Other cards with Exhaust
- Adrenaline — Gain 1 Energy. Draw 2 cards.
- Afterlife — Summon 6.
- Alchemize — Procure a random potion.
- Anointed — Put every Rare card from your Draw Pile into your Hand.
- Apotheosis — Upgrade ALL your cards.
- Apparition — Gain 1 Intangible.
- Assassinate — Deal 10 damage. Apply 1 Vulnerable.
- Backstab — Deal 11 damage.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.