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Satisfactory is about turning ore into rockets without your lines backing up. These guides and tables turn the production tree from a tangle into a plan you can build.
All Satisfactory guides
Your first hour: mine, hand-craft, and build your first smelter.
Parts Items GuideEvery part and component, and what builds it.
Machines Buildings GuideSmelters, constructors and the late-game accelerators.
Automate Automation GuideGetting machines to do the crafting for you.
Gather Resources GuideWhere nodes spawn and what to claim first.
Power Power GuideBiomass, coal and the grid that runs it all.
Move Logistics GuideBelts, trains and drones that move parts.
Explore Exploration GuideThe map, hard drives and unlocks.
Fauna Alien Life GuideThe creatures that bite your builders.
Factory Factory Layout GuideDesigning lines that do not clog.
Defend Defense GuideTurrets and walls against the wildlife.
Ramp Tier GuideHow the milestone tiers gate your build.
Avoid Common MistakesThe habits that clog a factory.
Edge Tips & TricksSmall habits that scale into mega-factories.
Power Switch to coal powerBiomass means hand-feeding forever. When to jump to coal and why it is the first real automation win.
Lines Set up your first miner lineFrom a bare node to plates on a belt: the miner to smelter to constructor chain every factory builds on.
Belts Lay belts without spaghettiFoundations, straight lines, and conveyor lifts. Habits that keep a growing factory readable.
Ratios Calculate production ratiosWhy machines idle and belts jam. The throughput math that stops over-building or starving a line.
Power Prevent brownoutsA brownout starves the grid and spirals into shutdown. The buffer rule and grid separation that keep lights on.
Layout Build a main busThe central highway of resources. Why a main bus scales better than a scattered web of machines.
Routing Use splitters and mergersSplitters divide one belt into many; mergers combine them. Route, balance, and sort by type.
Layout Plan a vertical factoryGround space runs out fast. Stack production floors and use conveyor lifts to build upward.
Trains Set up trainsWhen belts get too long, trains take over. Stations, rails, and bulk throughput across the map.
Oil Process oil and byproductsOil unlocks plastic and rubber but dumps heavy residue. Route the chain before it stalls you.
MAM Use alternate recipesThe MAM hands you better recipes. When an alternate is worth the rebalance and when default is simpler.
Sink Use the AWESOME SinkExcess parts are not waste. Turn surplus into coupons and keep storage from choking.
Steel Build a steel lineSteel needs coal and limestone, not just iron. The beams and pipes that unlock the mid-game.
Power Set up fuel powerPast coal, fuel generators burn oil for far more watts. Feed them and multiply with turbofuel.
Endgame Geothermal and nuclearFree geothermal where you find it, and nuclear with a waste loop you must close. Approach both safely.
Parts Reinforced iron plateThe reinforced iron plate recipe, inputs and the compact line that feeds everything later.
Parts Modular frameModular Frame inputs and the iron line that anchors your early factory.
Parts Encased industrial beamThe beam recipe and why steel unlocks this versatile part.
Parts Heavy modular frameThe high-tier frame recipe and the steel-plus-beam line behind it.
Parts ComputerComputer inputs, the plastic-and-circuit chain, and the oil dependency.
Parts Electromagnetic control rodThe nuclear-tier rod recipe and the parts it consumes.
Parts BatteryBattery recipe and why it matters for vehicles and power storage.
Parts SilicaSilica from quartz and the alternate that uses less power.
Parts RubberRubber from oil residue and its place in the plastic chain.
Parts PlasticPlastic from crude oil and the residue you must handle.
Parts Copper sheetCopper Sheet recipe and its surprising mid-tier demand.
Parts WireWire from copper and the hidden volume trap it creates.
Parts CableCable recipe and why it sits under almost every tech tier.
Parts Circuit boardCircuit Board recipe and the copper-and-plastic chain behind it.
Parts Aluminum casingAluminum Casing from bauxite and its role in the aluminum tier.
Parts Aluminum scrapThe scrap step that sits between bauxite and every aluminum part.
Parts Turbo motorTurbo Motor recipe and the deep aluminum-plus-rubber chain.
Parts Radio control unitRadio Control Unit recipe and its place in late automation.
Parts Thermal propulsion rocketThe final-tier rocket and the parts it consumes.
Parts Nuclear fuel rodNuclear Fuel Rod recipe and the uranium chain behind it.
Parts Packaged fuelPackaged Fuel from oil and its use in fuel power.
Parts Fused modular frameFused Modular Frame recipe and the aluminum-plus-steel merge.
Logistics Use pipelinesFluid logistics: pipe rules, headlift and why fluids behave unlike belts.
Systems Overclock machinesOverclock and underclock with power slugs to match ratios.
Systems Automate power slugsFarming blue, yellow and purple slugs for overclocking at scale.
Trains Use train signalsBlock and path signals that keep multi-train networks from crashing.
Logistics Set up dronesDrone ports and the battery logistics that move parts without tracks.
Logistics Set up trucksTruck routes and the roads that keep them from driving off.
Logistics Prevent belt cloggingWhy belts back up and the sink-or-splitter fixes that keep lines moving.
Systems Handle node purityPure, normal and impure nodes and how purity changes your math.
Layout Plan base locationChoosing a starting spot near the resources your tiers actually need.
Start Best BiomeThe four starting biomes ranked by build difficulty, biomass and resource nodes, plus where to go later for oil and coal.
Build Use terrain toolFlatten, raise and lower terrain to make building space.
Defense Automate defenseTurrets, ammo and walls that keep aliens from wrecking your lines.
Endgame Space elevator partsWhich parts each tier needs and how to prep them early.
Endgame Use the SomersloopThe museum duplicate that doubles a single production line.
Build Use blueprintsSave and stamp factory designs to build faster and consistently.
Build Place foundationsFoundation grids that make belts and buildings line up cleanly.
Logistics Central storageA hub that buffers parts so every line can pull what it needs.
Systems Automate nitrogen gasThe nitrogen step in the late rocket and fuel chains.
Power Make turbofuelTurbofuel from fuel and compacted coal for dense late-game power.
Power Make rocket fuelRocket Fuel for the densest power and the nitro-rocket chain.
Systems Use the world mapMap markers and the radar that stop you losing your base in the fog.
Tech Find alternate recipesHard drives and the MAM analysis that unlock better recipes.
Tech Use the MAMThe Molecular Analysis Machine that unlocks recipes and tech.
Layout Build the hub baseA clean starting base that scales from tier 0 to your first factory.
Power Balance the power gridAvoiding brownouts by matching production and a battery buffer.
Systems Automate quartzQuartz nodes and the silica chain that feeds cables and glass.
Systems Process bauxiteThe bauxite-to-aluminum chain and the water it demands.
Parts Adaptive control unitThe top-tier control unit and the deep chain behind it.
Parts SupercomputerThe supercomputer and the circuit-and-crystal chain it needs.
Logistics Trains vs trucks vs belts vs dronesThe four transport options compared by throughput, speed and setup cost.
Reference tables
Two reference tables sit below: every item with its place in the chain, and every building with its role. Both are wiki-sourced, not guessed.
Data notes
The tables above are built from the game wiki's own pages. Where a figure matters, we mark it and check it before publishing it as fact. Pages with incomplete source data are marked rather than filled with guesses.
Found something wrong? Tell us. Corrections are the fastest way this hub improves.