Ignoring ratios
A fast belt into a slow machine clogs. Match rates with splitters before you build, or the line backs up upstream.
No power margin
Build exactly enough power and the next machine browns the grid. Over-build generation so growth never trips it.
Building on nodes badly
A cramped node site forces spaghetti. Claim space, not only ore, so belts have room to leave the pad.
Late fencing
Wildlife reaches an open base. Wall early; retrofitting a live factory is painful and risks lost machines.
Forgetting size
The building database lists footprints. A machine that does not fit blocks the whole pad and the line.
Mixing the mover
Using belts for a far node wastes floor. Match the mover to the distance and the base stays clean.
Slow down at three points
Most stalls trace back to one mismatch: a belt, a rate or a footprint planned in a hurry. Slow down at those three points and the base runs.
Items that expose weak links
- Beacon (stack 100, tier Tier 1 - Field Research)
- Chainsaw
- Bacon Agaric
- Copper Powder
- Automated Wiring
- Concrete
- Cooling System
- Aluminum Ingot
- Coal
- Blade Runners
- Aluminum Casing
- Copper Ore
- AI Limiter
- Alien Protein
- Assembly Director System
- Compacted Coal
- Caterium Ore
- Caterium Ingot
- Adaptive Control Unit
- Aluminum Scrap
Buildings that need room
- Equipment Workshop (width 10, length 7)
- Conveyor Lifts (width 2, length 2)
- Biomass Burner (width 8, length 8)
- Foundry (width 10, length 10)
- Fuel-Powered Generator (width 20, length 20)
- Blender (width 18, length 16)
- Geothermal Generator (width 19, length 20)
- Conveyor Belts (width 2, length 1–56)
- Beams (width 0.8, length 1–40)
- Blueprint Designer (width 40, length 40)
- Conveyor Poles (width 2, length 1)
- Buildings
- Assembler (width 9, length 16)
- Drone Port (width 24, length 24)
- AWESOME Sink (width 16, length 13)
- Coal-Powered Generator (width 10, length 26)
- Fluid Buffer (width 6, length 6)
- Crafting Bench