Antewise

Geothermal and Nuclear Power in Satisfactory — The Waste Is the Real Boss

Updated 26 Oct 2026 Source Nuclear fuel rates, waste rules, and the Ficsonium loop verified against satisfactory.wiki.gg (Nuclear Power Plant, Uranium Waste, Plutonium Fuel Rod, Ficsonium Fuel Rod), October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The headline number

One Nuclear Power Plant produces 2,500 MW at 100% clock speed. That is more than ten Fuel-Powered Generators in a single building. The difficulty is not making the rods; it is what comes out the other side.

Nuclear Power Plant specs (verified, v1.2)

All three fuel rods consume the same 240 m³ water/min per plant. Only the rod burn rate, waste type, and waste amount differ:

Fuel rodBurn timeRods/minWater/minWaste/minWaste type
Uranium300 s0.224010Uranium Waste
Plutonium600 s0.12401Plutonium Waste
Ficsonium60 s1.02400none (zero waste)

Overclocking scales linearly: at 250% clock the plant draws 600 m³ water/min and outputs 6,250 MW, with waste rates multiplied the same way.

Water math: one Water Extractor produces 120 m³/min, so a single plant at 100% needs two extractors; at 250% it needs five. A Mk.2 pipe carries 600 m³/min, so one pipe feeds a 250%-clocked plant.

The waste trap (the real #1 pain point)

When you burn a Uranium Fuel Rod, you get 10 Uranium Waste per minute. New nuclear players panic because:

  • Uranium Waste cannot be sunk. It clogs the AWESOME Sink input.
  • Uranium Waste cannot be trashed. The discard button refuses with “Nuclear Waste cannot be destroyed. FICSIT does not waste.”
  • It is radioactive (level 10), so it irradiates anything nearby.

The half-true part: you are not actually stuck. Uranium Waste can be stored in Storage Containers indefinitely, and it can be reprocessed into more power. You are never forced to deal with it this second; it just accumulates until you do.

Three ways to handle the waste

1. Store it. Storage Containers hold Uranium Waste forever. Valid for slow or casual play; it simply piles up.

2. Reprocess to Plutonium (Tier 8, Particle Enrichment). Feed Uranium Waste into a Particle Accelerator: 25 Uranium Waste/min + 100 Non-Fissile Uranium/min → 30 Plutonium Pellet/min. Those pellets become Plutonium Fuel Rods, which burn for 1 Plutonium Waste/min per plant. This converts the problem into a different, smaller waste stream.

3. Close the loop with Ficsonium (Tier 9, Peak Efficiency). Plutonium Waste is refined into Ficsonium, then into Ficsonium Fuel Rods, which burn to zero waste. The wiki calls this the “permanently self-sustaining” endgame nuclear setup: you feed waste in, get 2,500 MW out, and nothing accumulates.

Decision rule: if you only want the power and do not care about efficiency, you can sink Plutonium Fuel Rods (they are the last sinkable item in the nuclear chain). But that throws away 43% to 80% of the potential power per uranium ore, depending on the alternate recipes you use. The efficient play is the Ficsonium loop.

Geothermal, the set-and-forget option

Geysers output 100 / 200 / 400 MW by node purity (impure / normal / pure). They need no fuel and no water, so a Geothermal Generator built directly on a geyser is the simplest late-game power you can place and forget.

The catch is location: geysers are where they are. Treat each one as a permanent grid anchor and build around it, because you cannot move the source. Geothermal is large but fixed; nuclear is compact but demands the waste chain above.

Frequently asked questions

How much water does one Nuclear Power Plant need?

240 m3 per minute at any clock speed. A Water Extractor produces 120 m3/min, so one plant needs two extractors. Overclocking the plant to 250% raises water draw to 600 m3/min (five extractors) and output to 6,250 MW.

Can I delete or sink nuclear waste?

Uranium Waste cannot be sunk (it clogs the AWESOME Sink) and cannot be trashed, the game says 'Nuclear Waste cannot be destroyed. FICSIT does not waste.' You can store it in Storage Containers forever, or reprocess it. Plutonium Waste feeds the Ficsonium loop, which burns to zero waste.

Is nuclear worth the setup?

For a fully expanded factory, yes. One plant is 2,500 MW, more than ten fuel generators. The cost is the waste chain, not the rods, so plan it before you start.

Why did adding nuclear trip my whole grid?

See the power guide trip rule: a single plant pulls 2,500 MW onto the grid. If the rest of your grid cannot absorb it, or you wired the plant to a branch that was already near its limit, the breaker trips everything. Build headroom first.

More Satisfactory guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.