Antewise

How to Build a Main Bus Factory in Satisfactory

Updated 2 Nov 2026 Source Satisfactory Wiki (satisfactory.wiki.gg) Conveyor Belt page; src/data/, 2 November 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

A main bus is one spine of belts carrying common materials to every branch line. It is the classic Satisfactory layout and it scales well — but only if you size each lane to the real throughput numbers rather than guessing.

Belt throughput, by mark

These are the exact items-per-minute values for each conveyor mark, from the game data:

Belt markItems / minuteUnlocked at
Mk.160Tier 0 (HUB upgrade 4)
Mk.2120Tier 2
Mk.3270Tier 4
Mk.4480Tier 5
Mk.5780Tier 7
Mk.61,200Tier 9

A Mk.2 belt carries exactly twice a Mk.1; a Mk.3 is 2.25× a Mk.2. Plan each lane to the mark you can unlock at the tier you are building for, and upgrade the belt rather than doubling machines when you outgrow it.

Machine footprints

Every branch factory sits beside the bus, so its floor space matters. Real footprints from the building data:

BuildingFootprintInputsNotes
Constructor8 × 101 beltMakes parts (iron rod, wire, etc.)
Assembler9 × 162 beltMakes components (Smart Plating, etc.)
Manufacturer18 × 204 beltLate-game parts (Modular Engine, etc.)
Foundry10 × 102 beltAlloy ingots
Blender18 × 162 belt + 2 pipeFluid recipes
Refinery10 × 221 belt + 1 pipeOil processing
Storage Container5 × 111 in / 1 outBuffer on the bus

A Manufacturer takes more than twice an Assembler’s floor space, so leave wider bays for the late-game branches.

How to lay it out

  1. Pick one direction for the spine and run it straight — long, straight belts cost nothing and stay readable.
  2. Give each material its own belt lane; never merge branch outputs back onto the spine.
  3. Use splitters to tap branches so the bus direction stays one-way.
  4. Buffer each material in a Storage Container (5 × 11) at the tap point so a branch never starves.
  5. Expand by adding a parallel lane per material, not by rebuilding.

A bus that grows by adding lanes beats a bus rebuilt every tier. Label each section by material, because a bus past 20 lanes is unreadable without labels.

Common mistakes

  • Merging branch outputs back into the spine, which breaks the one-way flow.
  • One belt per material at the start, then refusing to add lanes when demand climbs.
  • Branching without splitters, so one branch steals from another.
  • A bus too short to reach the late-game branches it needs to feed.

Frequently asked questions

What goes on a main bus?

Common shared materials like ingots, plates, and wire. Branch factories tap the bus instead of each running their own miner.

How much can one belt carry?

A Mk.1 belt carries 60 items/min and a Mk.6 carries 1,200. Mk.2 is 120, Mk.3 270, Mk.4 480, Mk.5 780.

When should I add a second lane?

When a branch needs more than the belt mark can deliver. Adding a parallel lane scales the bus without redesigning it.

Why not just connect machines directly?

Direct webs work early, but a bus keeps shared materials flowing one direction so new branches tap off without rebuilding earlier lines.

More Satisfactory guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.