Antewise

Satisfactory Items Guide — The Production Chain

Updated 2 Nov 2026 Source Satisfactory Wiki (satisfactory.wiki.gg); src/data/, 2 November 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Satisfactory is a tree. Ore becomes ingot, ingot becomes part, part becomes component. The item database makes that tree readable before you place a belt. This guide shows how to think in chains and lists real item names drawn from the game’s 150-item dataset so you can recognise them as you build.

Chain thinking

Every item has inputs and an output rate. Match those rates with splitters or the line starves and the whole factory slows. Do not skip tiers — each tier unlocks the machines that make the next tier possible, so build in order and keep the chain unbroken.

Plan the end first

Decide the final part, then work backward. A backward plan avoids a half-built spaghetti base. For the Space Elevator, the end parts are Smart Plating, Versatile Framework, Modular Engine, and the phase 4-5 project parts — start those lines early (see the Space Elevator parts guide).

Real items by where they sit in the chain

These are real names from the 150-item dataset, grouped by chain position:

  • Raw resources: Copper Ore, Caterium Ore, Bauxite, Coal, Leaves, Beryl Nut, Alien Remains, Aluminum Scrap, Alien DNA Capsule, Alien Protein, Alien Power Matrix
  • Ingots and fluids: Copper Ingot, Caterium Ingot, Aluminum Ingot, Compacted Coal, Aluminum Casing, Alclad Aluminum Sheet
  • Early parts: Automated Wiring, Cable, Concrete, Black Powder, Circuit Board, Cooling System, Copper Powder
  • Mid components: AI Limiter, Adaptive Control Unit, Computer, Battery, Empty Canister
  • Late-game project parts: Assembly Director System, Magnetic Field Generator, Thermal Propulsion Rocket, Nuclear Pasta, Biochemical Sculptor, AI Expansion Server, Ballistic Warp Drive
  • Tools and equipment: Chainsaw, Blade Runners, Beacon, Color Cartridge, Boom Box, FICSIT Coupon, Flower Petals, Hard Drive

Stack sizes that matter for logistics

A few real stack sizes from the dataset show how differently items move:

ItemStack sizeLogistics note
Beacon100Common marker, stacks well
Color Cartridge200Bulk-dye item, large stack
FICSIT Coupon500AWESOME Shop currency, huge stack
Flower Petals500Biomass input, huge stack
Hard Drive100MAM research, medium stack
Boom Box1One-off equipment, no stacking

Big stacks mean fewer trips between far-apart production steps; small stacks (the Boom Box, at 1) are tools you carry, not items you ship on belts.

Trace the chain

Open any item and follow what feeds it upward. That single habit replaces hours of guessing and prevents a blocked build later. Treat the item database as a design tool: open an item, read what feeds it, and you have the skeleton of a factory already drawn.

Frequently asked questions

How many items are there?

The site's item dataset holds 150 items, from raw ore to late-game project parts. The full tree is browsable in the items database.

How do I learn the chain?

Each item is built from others. Follow a final part upward through its recipes and you have a factory design — the item database makes that tree readable before you place a belt.

What do stack sizes tell me?

Bigger stacks (e.g. Color Cartridge at 200, FICSIT Coupon at 500) mean fewer trips and cleaner logistics between far-apart steps; small stacks (Boom Box at 1) are one-off tools.

More Satisfactory guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.