Wall the perimeter
One fence stops most wildlife. Build it before you sprawl, not after, because retrofitting a live base is painful.
Turrets at the gaps
Place turrets where creatures path through. Cover the entries, not the whole wall, to spend ammo where it counts.
Power the guns
Turrets need power. Keep defense on the same grid you trust, or the raid lands when the guns go dark.
Protect production
If you must choose, defend smelters and constructors. Losing them stalls everything downstream of that line.
Sizing the fort
The building database lists turret and wall size. Plan coverage before the first raid reaches the pad.
Layer the defense
A wall plus a turret plus light is stronger than any one of them. Stack the systems so nothing slips through.
Layer the systems
Defense is layered, not a single wall. A fence, a turret and a light together stop more than any one of them alone on the perimeter.
Defensive structures and size
- Equipment Workshop (width 10, length 7)
- Conveyor Lifts (width 2, length 2)
- Biomass Burner (width 8, length 8)
- Foundry (width 10, length 10)
- Fuel-Powered Generator (width 20, length 20)
- Blender (width 18, length 16)
- Geothermal Generator (width 19, length 20)
- Conveyor Belts (width 2, length 1–56)
- Beams (width 0.8, length 1–40)
- Blueprint Designer (width 40, length 40)
- Conveyor Poles (width 2, length 1)
- Buildings
- Assembler (width 9, length 16)
- Drone Port (width 24, length 24)
- AWESOME Sink (width 16, length 13)
- Coal-Powered Generator (width 10, length 26)
- Fluid Buffer (width 6, length 6)
- Crafting Bench
- Constructor (width 8, length 10)
- Conveyor Splitter (width 4, length 4)
Ammo and gear for turrets
- Beacon (slot Hands, stack 100)
- Chainsaw
- Bacon Agaric
- Copper Powder
- Automated Wiring
- Concrete
- Cooling System
- Aluminum Ingot
- Coal
- Blade Runners
- Aluminum Casing
- Copper Ore
- AI Limiter
- Alien Protein
- Assembly Director System
- Compacted Coal
- Caterium Ore
- Caterium Ingot