They roam
Creatures patrol resource-rich areas. Build where they walk and you will fight them, so choose the pad with care.
Fence it
A simple wall keeps most wildlife out. Turrets handle the rest, and a fenced base is a base that runs unattended.
Defend key lines
Protect smelters and constructors first. Losing them stalls the whole chain, so spend defense budget there.
Farm if needed
Some creatures drop useful items. A contained farm turns a threat into a resource you can harvest on schedule.
Build the wall
The building database lists wall and turret size. Plan the perimeter before wildlife arrives and ruins it.
Watch the patrols
Learn where creatures walk and build outside that ring. Distance is free defense when the wall is in the right place.
Build outside the ring
Most creatures are avoidable if you build outside their patrol ring. Distance is free defense, so place the pad with the wildlife in mind from the start.
Defensive buildings and their size
- Equipment Workshop (width 10, length 7)
- Conveyor Lifts (width 2, length 2)
- Biomass Burner (width 8, length 8)
- Foundry (width 10, length 10)
- Fuel-Powered Generator (width 20, length 20)
- Blender (width 18, length 16)
- Geothermal Generator (width 19, length 20)
- Conveyor Belts (width 2, length 1–56)
- Beams (width 0.8, length 1–40)
- Blueprint Designer (width 40, length 40)
- Conveyor Poles (width 2, length 1)
- Buildings
- Assembler (width 9, length 16)
- Drone Port (width 24, length 24)
- AWESOME Sink (width 16, length 13)
- Coal-Powered Generator (width 10, length 26)
- Fluid Buffer (width 6, length 6)
- Crafting Bench
- Constructor (width 8, length 10)
- Conveyor Splitter (width 4, length 4)
Gear for the front line
- Beacon (slot Hands, stack 100)
- Chainsaw
- Bacon Agaric
- Copper Powder
- Automated Wiring
- Concrete
- Cooling System
- Aluminum Ingot
- Coal
- Blade Runners
- Aluminum Casing
- Copper Ore
- AI Limiter
- Alien Protein
- Assembly Director System
- Compacted Coal
- Caterium Ore
- Caterium Ingot