Every Satisfactory building with its size and role, so you can lay out a base that actually produces instead of one that clogs.
82 buildings · 0 types.
Alien Power Augmenter
The Alien Power Augmenter is a special power generator building that boosts the total power grid capacity by 10% and generates 500 MW of power. If supplied with 5 /min, its power grid boost increases to 30%.
- overclockable
- 0
- beltInputs
- 1
- size_width
- 28
- size_length
- 28
Assembler
- beltInputs
- 2
- beltOutputs
- 1
- overclockable
- 1
- size_width
- 9
AWESOME Shop
The AWESOME Shop is a special building where generated from the AWESOME Sink can be spent to unlock blueprints or purchase parts for your factory. AWESOME is an acronym, which stands for "Anti-Waste Effort for Stress-Tes
- size_width
- 4
- size_length
- 6
AWESOME Sink
- overclockable
- 0
- beltInputs
- 1
- size_width
- 16
- size_length
- 13
Basic Shelf Unit
Beams
Metal=
- size_width
- 0.8
- size_length
- 1–40
Biomass Burner
- beltInputs
- 1
- size_width
- 8
- size_length
- 8
Blender
The Blender is a late-game building used for a wide variety of late-game recipes involving both fluids and solid resources.
- overclockable
- 1
- beltInputs
- 2
- pipeInputs
- 2
- beltOutputs
- 1
Blueprint Designer
Mk.1=
- size_width
- 40
- size_length
- 40
Buffer Stop
- size_width
- 6
- size_length
- 6
Buildings
An Assembler, one of many buildings in Satisfactory. A building is any structure that is placed using the Build Gun. Each building requires ingredients to construct, which are taken from the inventory. Inversel
Coal-Powered Generator
The Coal-Powered Generator is a power generator building that generates power by burning , or and . It is the first fully automated power source the pioneer has access to and also the first power source to use a mined re
- overclockable
- 1
- beltInputs
- 1
- pipeInputs
- 1
- size_width
- 10
Constructor
- overclockable
- 1
- beltInputs
- 1
- beltOutputs
- 1
- size_width
- 8
Converter
The Converter is a late-game building used to convert ores into each other at the cost of , as well as produce , and .
- beltInputs
- 2
- beltOutputs
- 1
- pipeOutputs
- 1
- overclockable
- 1
Conveyor Belts
Mk.1=
- size_width
- 2
- size_length
- 1–56
Conveyor Lifts
Mk.1=
- size_width
- 2
- size_length
- 2
Conveyor Merger
A merger in action. (old visual) The Conveyor Merger is a logistics building that merges up to three input conveyors in sequence and outputs all resources onto the output conveyor.
- beltInputs
- 3
- beltOutputs
- 1
- size_width
- 4
- size_length
- 4
Conveyor Poles
Simple=
- size_width
- 2
- size_length
- 1
Conveyor Splitter
- beltInputs
- 1
- beltOutputs
- 3
- size_width
- 4
- size_length
- 4
Conveyor Throughput Monitor
Crafting Bench
- size_width
- 6
- size_length
- 3
Dimensional Depot Uploader
- beltInputs
- 1
- size_note
- Stackable
- size_width
- 5
- size_length
- 10
Drone Port
The Drone Port is a late-game building used for long range, low-throughput item transportation. A Drone can be built on it. Dismantling the Drone Port also removes its nested Drone.
- beltInputs
- 2
- beltOutputs
- 1
- overclockable
- 0
- size_width
- 24
Empty Platform
Regular=
- size_width
- 34
- size_length
- 16
Equipment Workshop
The Equipment Workshop is the station at which engineers can manually craft non-crafting components such as tools, ammunition and consumables.
- size_width
- 10
- size_length
- 7
Fluid Buffer
Normal=
- inventorySize
- 400 m³
- pipeInputs
- 1
- pipeOutputs
- 1
- size_width
- 6
Foundry
The Foundry is a building that smelts two ore resources into alloy ingots. It cannot be used for smelting single ore resources into single ingot resources nor does it behave like a Mk.2 Smelter.
- overclockable
- 1
- beltInputs
- 2
- beltOutputs
- 1
- size_width
- 10
Freight Platform
Solid=
- overclockable
- 0
- beltInputs
- 2
- beltOutputs
- 2
- size_width
- 34
Fuel-Powered Generator
- size_width
- 20
- size_length
- 20
Geothermal Generator
Geothermal Generator=
- overclockable
- 0
- size_width
- 19
- size_length
- 20
Hypertube
The Hypertube is a pipe-like transport system used to quickly transport pioneers over long distances. A Hypertube Entrance is required for entry, but not for an exit. Hypertubes are non-directional and can be entered fro
Hypertube Entrance
- className
- Desc_PipeHyperStart_C
- size_width
- 2
- size_length
- 1
Hypertube Junction
Junction=
Hypertube Supports
Simple=
- size_width
- 2
- size_length
- 1
Indicator Light
Attached to most powered buildings. Displays the operating state of the building.
Jump Pad
- size_width
- 6
- size_length
- 6
Ladder
The Ladder is a vertical climbable structure. It can be built free-standing on the ground, on Foundations or on Walls.
- size_width
- 1
- size_length
- 0.5
- size_height
- 3–21
Large Fan
Fan=
Lights
Panel=
- size_width
- 1
- size_length
- 2
Lookout Tower
The Lookout Tower is an early game organization structure that provides a tall platform for good view for building.
- size_width
- 9
- size_length
- 9
MAM
The MAM, or "Molecular Analysis Machine", is a building where additional buildings and blueprints are unlocked outside the path of Milestones. Its tech trees are initiated and expanded upon through the discovery of vario
- size_width
- 5
- size_length
- 9
Manufacturer
The Manufacturer is a building used to automate the production of three or four-ingredient items.
- beltInputs
- 4
- beltOutputs
- 1
- overclockable
- 1
- size_width
- 18
Miner
Mk.1=
- overclockable
- 1
- beltOutputs
- 1
- size_width
- 6
- size_length
- 14
Nuclear Power Plant
The Nuclear Power Plant is a power generator building that generates power by burning , or . The former two produce or respectively.
- beltInputs
- 1
- beltOutputs
- 1
- pipeInputs
- 1
- overclockable
- 1
Oil Extractor
The Oil Extractor is a building used to extract fluid Crude Oil from its Resource Node. The default extraction rate is 120 , based on normal node purity (see below).
- overclockable
- 1
- pipeOutputs
- 1
- size_width
- 8
- size_length
- 14
Packager
The Packager is a building used to package and unpackage fluids in and out of or . Both Canisters and Fluid Tanks are returned when fluid is unpackaged from them, allowing them to be reused. Packaged liquids can be trans
- overclockable
- 1
- beltInputs
- 1
- beltOutputs
- 1
- pipeInputs
- 1
Particle Accelerator
The Particle Accelerator is a building used to craft advanced late-game recipes. Unlike most other production buildings, its power consumption fluctuates and varies per selected recipe. The least power is consumed at the
- beltInputs
- 2
- beltOutputs
- 1
- pipeInputs
- 1
- overclockable
- 1
Personal Storage Box
Personal=
- inventorySize
- 25 slots
- size_width
- 2
- size_length
- 1
Personnel Elevator
Elevator=
Pillars
Pillars are a set of decorative buildings. They attach to Foundations, Walkways and Railways.
Pipeline Junction
Cross=
- pipeInputs
- 1-4
- pipeOutputs
- 1-4
- size_width
- 4
- size_length
- 4
Pipeline Pump
Mk.1=
- pipeInputs
- 1
- pipeOutputs
- 1
- overclockable
- 0
- size_width
- 2
Pipeline Supports
Simple=
- size_width
- 2
- size_length
- 1
Pipelines
Mk.1=
- size_width
- 2
- size_length
- 1–56
Portal
Main=
- inventorySize
- 1 slot
Power Line
Power Lines are used to connect Power Poles and buildings to provide or draw power. Just like Power Poles, they have no capacity limit and can transmit as much power as provided, losslesly.
- size_width
- 0
- size_length
- 1-300
Power Poles
Mk.1=
- size_width
- 0.8
- size_length
- 0.8
Power Storage
The Power Storage is a mid-game building used for buffering electrical energy. Each can store up to 100 MWh, or 100 MW for 1 hour. As it allows 2 power connections, multiple Power Storages can be daisy-chained to store l
- size_width
- 6
- size_length
- 6
Power Switch
The Power Switch is a building that can be used to break or connect different power grids, which is useful for controlling the power supply to different parts of a factory.
- size_width
- 2
- size_length
- 1
Power Tower
Default=
- size_width
- 14
- size_length
- 12
Priority Merger
Priority Power Switch
The Priority Power Switch is an improved variant of the Power Switch. It can be used to set which sections (named Circuit Break Priority) of the power grid should shut off first, if a power trip is about to occur. Additi
Programmable Splitter
- beltInputs
- 1
- beltOutputs
- 3
- size_width
- 4
- size_length
- 4
Quantum Encoder
The Quantum Encoder is a building used for producing late-game items. Every recipe in the Quantum Encoder consumes and produces in 1:1 ratios, which would otherwise be different if the recipe parts multiplier was changed
- beltInputs
- 3
- beltOutputs
- 1
- pipeInputs
- 1
- pipeOutputs
- 1
Radar Tower
The Radar Tower is a building used to reveal the map, as well as to display points of interest in the revealed area. It is the tallest building in the game after the Space Elevator.
- size_width
- 10
- size_length
- 10
Railway
- size_width
- 6
- size_length
- 12–100
Refinery
The Refinery is a building used for crafting recipes involving fluids. Most notably, this includes recipes transforming into , , or , but it is also used as part of advanced production recipes, such as refining into and
- overclockable
- 1
- beltInputs
- 1
- beltOutputs
- 1
- pipeInputs
- 1
Resource Well Pressurizer
Pressurizer=
- overclockable
- 1
- size_width
- 20
- size_length
- 20
Signs
Signs are organizational structures that can be placed freely or attached to most structural and factory buildings, such as Walls, Foundations, Storage Containers, Truck Stations etc.
- researchTier
- AWESOME Shop
- craftedIn
- Build Gun
- category
- Organization
- subCategory
- Signs
Smart Splitter
The Smart Splitter is an upgraded version of the Splitter capable of filtering its input and handling overflow.
- beltInputs
- 1
- beltOutputs
- 3
- size_width
- 4
- size_length
- 4
Smelter
- overclockable
- 1
- beltInputs
- 1
- beltOutputs
- 1
- size_width
- 5
Space Elevator
- overclockable
- 0
- beltInputs
- 6
- size_width
- 48
- size_length
- 54
SPWN
Storage Container
Normal=
- inventorySize
- 24 slots
- beltInputs
- 1
- beltOutputs
- 1
- size_width
- 5
The HUB
- size_width
- 14
- size_length
- 26
Train Signals
Block=
Train Station
- size_width
- 34
- size_length
- 16
Truck Station
Solid=
- overclockable
- 0
- beltInputs
- 3
- beltOutputs
- 2
- size_width
- 16
U-Jelly Landing Pad
The U-Jelly Landing Pad is a building that, when powered, generates a viscous green jelly cylinder that significantly slows movement while immersed. Landing onto the jelly part of the Landing Pad will prevent pioneers fr
- size_width
- 10
- size_length
- 11
Valve
- size_width
- 2
- size_length
- 2
Vehicle Paths
Universal=
Water Extractor
The Water Extractor is a Building used to pump Water out of water bodies. It has one Pipeline output with a recommended head lift of 10 meters.
- pipeOutputs
- 1
- overclockable
- 1
- size_width
- 20
- size_length
- 19.5
Buildings questions players ask
How many buildings are there?
The wiki lists 82 buildings from early smelters to late-game accelerators.
Which buildings matter first?
Smelters, constructors and splitters. They turn raw ore into parts without your hands.
How do I avoid clogged lines?
Use splitters and mergers early. A line that backs up stops the whole factory.