Antewise

All Satisfactory Buildings — Smelters to Particle Accelerators

Updated 19 Oct 2026 Source Synthesized from published Satisfactory guides; rewritten in original wording on 20 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Every Satisfactory building with its size and role, so you can lay out a base that actually produces instead of one that clogs.

82 buildings · 0 types.

Alien Power Augmenter

The Alien Power Augmenter is a special power generator building that boosts the total power grid capacity by 10% and generates 500 MW of power. If supplied with 5 /min, its power grid boost increases to 30%.

overclockable
0
beltInputs
1
size_width
28
size_length
28

Assembler

beltInputs
2
beltOutputs
1
overclockable
1
size_width
9

AWESOME Shop

The AWESOME Shop is a special building where generated from the AWESOME Sink can be spent to unlock blueprints or purchase parts for your factory. AWESOME is an acronym, which stands for "Anti-Waste Effort for Stress-Tes

size_width
4
size_length
6

AWESOME Sink

overclockable
0
beltInputs
1
size_width
16
size_length
13

Basic Shelf Unit

Beams

Metal=

size_width
0.8
size_length
1–40

Biomass Burner

beltInputs
1
size_width
8
size_length
8

Blender

The Blender is a late-game building used for a wide variety of late-game recipes involving both fluids and solid resources.

overclockable
1
beltInputs
2
pipeInputs
2
beltOutputs
1

Blueprint Designer

Mk.1=

size_width
40
size_length
40

Buffer Stop

size_width
6
size_length
6

Buildings

An Assembler, one of many buildings in Satisfactory. A building is any structure that is placed using the Build Gun. Each building requires ingredients to construct, which are taken from the inventory. Inversel

Coal-Powered Generator

The Coal-Powered Generator is a power generator building that generates power by burning , or and . It is the first fully automated power source the pioneer has access to and also the first power source to use a mined re

overclockable
1
beltInputs
1
pipeInputs
1
size_width
10

Constructor

overclockable
1
beltInputs
1
beltOutputs
1
size_width
8

Converter

The Converter is a late-game building used to convert ores into each other at the cost of , as well as produce , and .

beltInputs
2
beltOutputs
1
pipeOutputs
1
overclockable
1

Conveyor Belts

Mk.1=

size_width
2
size_length
1–56

Conveyor Lifts

Mk.1=

size_width
2
size_length
2

Conveyor Merger

A merger in action. (old visual) The Conveyor Merger is a logistics building that merges up to three input conveyors in sequence and outputs all resources onto the output conveyor.

beltInputs
3
beltOutputs
1
size_width
4
size_length
4

Conveyor Poles

Simple=

size_width
2
size_length
1

Conveyor Splitter

beltInputs
1
beltOutputs
3
size_width
4
size_length
4

Conveyor Throughput Monitor

Crafting Bench

size_width
6
size_length
3

Dimensional Depot Uploader

beltInputs
1
size_note
Stackable
size_width
5
size_length
10

Drone Port

The Drone Port is a late-game building used for long range, low-throughput item transportation. A Drone can be built on it. Dismantling the Drone Port also removes its nested Drone.

beltInputs
2
beltOutputs
1
overclockable
0
size_width
24

Empty Platform

Regular=

size_width
34
size_length
16

Equipment Workshop

The Equipment Workshop is the station at which engineers can manually craft non-crafting components such as tools, ammunition and consumables.

size_width
10
size_length
7

Fluid Buffer

Normal=

inventorySize
400 m³
pipeInputs
1
pipeOutputs
1
size_width
6

Foundry

The Foundry is a building that smelts two ore resources into alloy ingots. It cannot be used for smelting single ore resources into single ingot resources nor does it behave like a Mk.2 Smelter.

overclockable
1
beltInputs
2
beltOutputs
1
size_width
10

Freight Platform

Solid=

overclockable
0
beltInputs
2
beltOutputs
2
size_width
34

Fuel-Powered Generator

size_width
20
size_length
20

Geothermal Generator

Geothermal Generator=

overclockable
0
size_width
19
size_length
20

Hypertube

The Hypertube is a pipe-like transport system used to quickly transport pioneers over long distances. A Hypertube Entrance is required for entry, but not for an exit. Hypertubes are non-directional and can be entered fro

Hypertube Entrance

className
Desc_PipeHyperStart_C
size_width
2
size_length
1

Hypertube Junction

Junction=

Hypertube Supports

Simple=

size_width
2
size_length
1

Indicator Light

Attached to most powered buildings. Displays the operating state of the building.

Jump Pad

size_width
6
size_length
6

Ladder

The Ladder is a vertical climbable structure. It can be built free-standing on the ground, on Foundations or on Walls.

size_width
1
size_length
0.5
size_height
3–21

Large Fan

Fan=

Lights

Panel=

size_width
1
size_length
2

Lookout Tower

The Lookout Tower is an early game organization structure that provides a tall platform for good view for building.

size_width
9
size_length
9

MAM

The MAM, or "Molecular Analysis Machine", is a building where additional buildings and blueprints are unlocked outside the path of Milestones. Its tech trees are initiated and expanded upon through the discovery of vario

size_width
5
size_length
9

Manufacturer

The Manufacturer is a building used to automate the production of three or four-ingredient items.

beltInputs
4
beltOutputs
1
overclockable
1
size_width
18

Miner

Mk.1=

overclockable
1
beltOutputs
1
size_width
6
size_length
14

Nuclear Power Plant

The Nuclear Power Plant is a power generator building that generates power by burning , or . The former two produce or respectively.

beltInputs
1
beltOutputs
1
pipeInputs
1
overclockable
1

Oil Extractor

The Oil Extractor is a building used to extract fluid Crude Oil from its Resource Node. The default extraction rate is 120 , based on normal node purity (see below).

overclockable
1
pipeOutputs
1
size_width
8
size_length
14

Packager

The Packager is a building used to package and unpackage fluids in and out of or . Both Canisters and Fluid Tanks are returned when fluid is unpackaged from them, allowing them to be reused. Packaged liquids can be trans

overclockable
1
beltInputs
1
beltOutputs
1
pipeInputs
1

Particle Accelerator

The Particle Accelerator is a building used to craft advanced late-game recipes. Unlike most other production buildings, its power consumption fluctuates and varies per selected recipe. The least power is consumed at the

beltInputs
2
beltOutputs
1
pipeInputs
1
overclockable
1

Personal Storage Box

Personal=

inventorySize
25 slots
size_width
2
size_length
1

Personnel Elevator

Elevator=

Pillars

Pillars are a set of decorative buildings. They attach to Foundations, Walkways and Railways.

Pipeline Junction

Cross=

pipeInputs
1-4
pipeOutputs
1-4
size_width
4
size_length
4

Pipeline Pump

Mk.1=

pipeInputs
1
pipeOutputs
1
overclockable
0
size_width
2

Pipeline Supports

Simple=

size_width
2
size_length
1

Pipelines

Mk.1=

size_width
2
size_length
1–56

Portal

Main=

inventorySize
1 slot

Power Line

Power Lines are used to connect Power Poles and buildings to provide or draw power. Just like Power Poles, they have no capacity limit and can transmit as much power as provided, losslesly.

size_width
0
size_length
1-300

Power Poles

Mk.1=

size_width
0.8
size_length
0.8

Power Storage

The Power Storage is a mid-game building used for buffering electrical energy. Each can store up to 100 MWh, or 100 MW for 1 hour. As it allows 2 power connections, multiple Power Storages can be daisy-chained to store l

size_width
6
size_length
6

Power Switch

The Power Switch is a building that can be used to break or connect different power grids, which is useful for controlling the power supply to different parts of a factory.

size_width
2
size_length
1

Power Tower

Default=

size_width
14
size_length
12

Priority Merger

Priority Power Switch

The Priority Power Switch is an improved variant of the Power Switch. It can be used to set which sections (named Circuit Break Priority) of the power grid should shut off first, if a power trip is about to occur. Additi

Programmable Splitter

beltInputs
1
beltOutputs
3
size_width
4
size_length
4

Quantum Encoder

The Quantum Encoder is a building used for producing late-game items. Every recipe in the Quantum Encoder consumes and produces in 1:1 ratios, which would otherwise be different if the recipe parts multiplier was changed

beltInputs
3
beltOutputs
1
pipeInputs
1
pipeOutputs
1

Radar Tower

The Radar Tower is a building used to reveal the map, as well as to display points of interest in the revealed area. It is the tallest building in the game after the Space Elevator.

size_width
10
size_length
10

Railway

size_width
6
size_length
12–100

Refinery

The Refinery is a building used for crafting recipes involving fluids. Most notably, this includes recipes transforming into , , or , but it is also used as part of advanced production recipes, such as refining into and

overclockable
1
beltInputs
1
beltOutputs
1
pipeInputs
1

Resource Well Pressurizer

Pressurizer=

overclockable
1
size_width
20
size_length
20

Signs

Signs are organizational structures that can be placed freely or attached to most structural and factory buildings, such as Walls, Foundations, Storage Containers, Truck Stations etc.

researchTier
AWESOME Shop
craftedIn
Build Gun
category
Organization
subCategory
Signs

Smart Splitter

The Smart Splitter is an upgraded version of the Splitter capable of filtering its input and handling overflow.

beltInputs
1
beltOutputs
3
size_width
4
size_length
4

Smelter

overclockable
1
beltInputs
1
beltOutputs
1
size_width
5

Space Elevator

overclockable
0
beltInputs
6
size_width
48
size_length
54

SPWN

Storage Container

Normal=

inventorySize
24 slots
beltInputs
1
beltOutputs
1
size_width
5

The HUB

size_width
14
size_length
26

Train Signals

Block=

Train Station

size_width
34
size_length
16

Truck Station

Solid=

overclockable
0
beltInputs
3
beltOutputs
2
size_width
16

U-Jelly Landing Pad

The U-Jelly Landing Pad is a building that, when powered, generates a viscous green jelly cylinder that significantly slows movement while immersed. Landing onto the jelly part of the Landing Pad will prevent pioneers fr

size_width
10
size_length
11

Valve

size_width
2
size_length
2

Vehicle Paths

Universal=

Water Extractor

The Water Extractor is a Building used to pump Water out of water bodies. It has one Pipeline output with a recommended head lift of 10 meters.

pipeOutputs
1
overclockable
1
size_width
20
size_length
19.5

Buildings questions players ask

How many buildings are there?

The wiki lists 82 buildings from early smelters to late-game accelerators.

Which buildings matter first?

Smelters, constructors and splitters. They turn raw ore into parts without your hands.

How do I avoid clogged lines?

Use splitters and mergers early. A line that backs up stops the whole factory.

Frequently asked questions

How many buildings are there?

The wiki lists 82 buildings from early smelters to late-game accelerators.

Which buildings matter first?

Smelters, constructors and splitters. They turn raw ore into parts without your hands.

How do I avoid clogged lines?

Use splitters and mergers early. A line that backs up stops the whole factory.

More Satisfactory guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.