Belts first
Belts are the backbone. Learn throughput and mergers before anything fancy, because every line depends on them.
Trains for distance
Long hauls between nodes and base want trains. They carry far more than any belt run and free up floor space.
Drones for specials
Drones move small, valuable loads across the map without track. Use them for parts, not for raw ore.
Throughput maths
A belt has a fixed rate. Sum your inputs; if they exceed it, split or upgrade before the line backs up.
Plan the pad
The building database shows station size. Build loading spots with room to expand so trains fit later.
Match the tool
Pick the mover to the distance. A belt for the room next door, a train for the far node, a drone for the gap.
Match the mover to the distance
Choose the mover by the distance and the base stays calm. A belt for the next room, a train for the far node, a drone for the awkward gap.
Logistics buildings and size
- Equipment Workshop (width 10, length 7)
- Conveyor Lifts (width 2, length 2)
- Biomass Burner (width 8, length 8)
- Foundry (width 10, length 10)
- Fuel-Powered Generator (width 20, length 20)
- Blender (width 18, length 16)
- Geothermal Generator (width 19, length 20)
- Conveyor Belts (width 2, length 1–56)
- Beams (width 0.8, length 1–40)
- Blueprint Designer (width 40, length 40)
- Conveyor Poles (width 2, length 1)
- Buildings
- Assembler (width 9, length 16)
- Drone Port (width 24, length 24)
- AWESOME Sink (width 16, length 13)
- Coal-Powered Generator (width 10, length 26)
- Fluid Buffer (width 6, length 6)
- Crafting Bench
- Constructor (width 8, length 10)
- Conveyor Splitter (width 4, length 4)
What the belts carry
- Beacon (stack 100, tier Tier 1 - Field Research)
- Chainsaw
- Bacon Agaric
- Copper Powder
- Automated Wiring
- Concrete
- Cooling System
- Aluminum Ingot
- Coal
- Blade Runners
- Aluminum Casing
- Copper Ore
- AI Limiter
- Alien Protein
- Assembly Director System
- Compacted Coal
- Caterium Ore
- Caterium Ingot