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Satisfactory Beginner Guide — First Power, Coal, and What to Automate

Updated 26 Oct 2026 Source Early-game power figures verified against satisfactory.wiki.gg (Coal-Powered Generator, Power, Hard Drive pages), October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The first decision that matters: power

Your opening 30 minutes are about one thing — getting off hand-fed power.

  • Biomass Burner: 30 MW each, fed by leaves, wood, or biomass. It is your starter; it ramps to demand so it will not trip a tiny early grid.
  • Coal-Powered Generator: 75 MW each. This is your first real, automated supply.

The coal math (verified)

One Coal-Powered Generator at 100% clock:

InputRate
Coal15 / min
Water45 m³ / min
Output75 MW

Water: a Water Extractor makes 120 m³/min, so three extractors (360 m³/min) feed exactly eight generators (8 × 45 = 360). One pure coal node with a 100% Miner (120 coal/min) also supports eight generators. Run the water line on a Mk.2 Pipe (600 m³/min) so it does not hit the Mk.1 300 m³/min cap.

Practical first build: one Miner on a coal node → belt to ~8 Coal Generators, three Water Extractors on a shared Mk.2 pipe, all onto your starting grid. That is 600 MW of stable power from a single node.

The trip rule applies from day one

Coal power is the first place new players trip the grid. Unlike most games, Satisfactory does not slow machines when power is short — the whole grid shuts off the instant demand exceeds supply with empty storages. Build to about 130% of current draw and read the power guide before you expand.

What to automate next

  1. Coal power (above). Stable power unlocks everything else.
  2. The MAM. It unlocks alternate recipes and research from Hard Drives and resources.
  3. Hard Drives. There are 118 Crash Sites on the default map. Each MAM scan takes 10 minutes and offers two recipes; pick one. The alternate recipe guide has the full allocation.
  4. Tier milestones, in order — each one is a new production line, not a side quest.

Do not overbuild early

A beginner trap is building a giant factory before power and logistics are stable. Build to ~130% of demand, automate coal + MAM, then expand in tiers. Early overbuild just costs time you could spend unlocking the next milestone.

Frequently asked questions

What should I build first in Satisfactory?

Biomass Burners (30 MW each, hand-fed) to get moving, then automate Coal Power: one Coal-Powered Generator is 75 MW and burns 15 Coal/min plus 45 Water/min. Three Water Extractors (120 m3/min each) feed eight generators. Get coal power stable before anything else.

Why did my factory shut down after I added machines?

Satisfactory does not brown out. When demand beats supply and Power Storages are empty, the whole grid trips. Keep about 30% headroom and read the power guide's trip rule before expanding.

When do I get alternate recipes?

From Hard Drives found at 118 Crash Sites. Each scan in the MAM takes 10 minutes and offers two recipes; you pick one. See the alternate recipe guide for the full math.

Should I overbuild my first factory?

No. Build to roughly 130% of current demand, automate coal power and the MAM, then expand in tiers. Early overbuild wastes time you could spend unlocking milestones.

More Satisfactory guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.