Somersloops boost a machine’s output rate without raising its power draw. They trade efficiency for raw speed.
Why this matters
When a line needs a little more output, a Somersloop can close the gap without more power or more buildings.
Step-by-step
- Find a machine that needs more output.
- Open the machine build menu.
- Insert Somersloops to raise output.
- Watch the new input requirement rise.
- Confirm upstream can still feed the machine.
- Use with power shards for maximum speed.
- Remove loops if inputs cannot keep up.
Tips
- Output up, power flat
- Input demand rises with each loop
- Best on late bottleneck machines
- Combine with shards for max speed
Practical notes
Somersloops raise output without raising power draw, which makes them the cheapest boost for a machine that has the grid headroom. The cost is input demand: each loop makes the machine hungrier, so upstream has to keep up. Best use is on late bottleneck machines where the input line is strong and the output is the limit.
Combine with power shards for maximum speed when both the grid and the inputs can take it. Remove loops if the input belts start running dry, since a starved boosted machine produces nothing. Loops are a tuning tool, not a default setting.
Loops are a tuning tool, not a default setting for every machine.
Best use is on late bottleneck machines where the input line is already strong.
Common mistakes
- Looping a machine that already starves
- Forgetting input demand rises
- Using loops where shards suffice
- Wasting loops early game