The terrain tool flattens ground and reshapes cliffs. It is how you turn rough land into buildable platforms.
Why this matters
Foundations fight rough terrain. Flattening first makes every later build faster and tidier.
Step-by-step
- Unlock the terrain tool in the HUB.
- Select the flatten or paint mode.
- Mark the area you want to level.
- Flatten before laying foundations.
- Use paint mode to change surface material.
- Carve ramps into steep approaches.
- Re-flatten after expanding the build area.
Tips
- Flatten first, build second
- Paint mode hides ugly terrain
- Ramps beat lifts for small rises
- Flatten slightly larger than the build
Practical notes
Flatten first and build second, because foundations on raw slopes never line up. Mark the area before flattening, since the tool removes everything in the zone including trees you wanted. Paint mode changes the surface material and hides ugly ground without moving it.
Carve ramps into steep approaches rather than lifting everything, since a ramp is cheaper than a lift for small rises. Re-flatten after expanding the build area, and keep the flattened zone slightly larger than the current build so expansion does not need another pass.
Carve ramps into steep approaches, since a ramp beats a lift for small rises.
Paint mode hides ugly ground without moving it, which saves a flattening pass.
Common mistakes
- Foundations on unflattened ground
- Flattening too small an area
- Carving cliffs without ramps
- Forgetting terrain edits cost resources