Straight and labeled
A clean line with labels beats a clever tangle. You will thank yourself at 2am when a clog appears.
Power headroom always
Build generation with slack. Growth always needs more than today, so a margin is the cheapest insurance.
Use the databases
Do not hold 158 items and 107 buildings in your head. The item database and building database are the plan.
Copy good lines
Once a line works, duplicate it. Scaling is copying, not reinventing, so keep a template you trust.
Check the tier
The item database shows research tier. Build in order so nothing blocks the next step of the chain.
Reserve the nodes
Mark good nodes early even if you build them later. A reserved node is one your future base will not lack.
Habits that compound
Small habits compound across a long save. Straight belts, a power margin and a marked map beat any clever trick you forget by next week.
Items worth planning around
- Beacon (tier Tier 1 - Field Research, stack 100)
- Chainsaw
- Bacon Agaric
- Copper Powder
- Automated Wiring
- Concrete
- Cooling System
- Aluminum Ingot
- Coal
- Blade Runners
- Aluminum Casing
- Copper Ore
- AI Limiter
- Alien Protein
- Assembly Director System
- Compacted Coal
- Caterium Ore
- Caterium Ingot
- Adaptive Control Unit
- Aluminum Scrap
Buildings to place first
- Equipment Workshop (width 10, length 7)
- Conveyor Lifts (width 2, length 2)
- Biomass Burner (width 8, length 8)
- Foundry (width 10, length 10)
- Fuel-Powered Generator (width 20, length 20)
- Blender (width 18, length 16)
- Geothermal Generator (width 19, length 20)
- Conveyor Belts (width 2, length 1–56)
- Beams (width 0.8, length 1–40)
- Blueprint Designer (width 40, length 40)
- Conveyor Poles (width 2, length 1)
- Buildings
- Assembler (width 9, length 16)
- Drone Port (width 24, length 24)
- AWESOME Sink (width 16, length 13)
- Coal-Powered Generator (width 10, length 26)
- Fluid Buffer (width 6, length 6)
- Crafting Bench