Antewise

How to Make Computers in Satisfactory: 2.5/min per Manufacturer

Updated 27 Oct 2026 Source Data parsed from satisfactory.wiki.gg (recipe and building data) and cached in src/data/, retrieved 26 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The standard Computer, in real numbers

Computers are the first Tier 6 item that makes you commit to an electronics block. The standard recipe is a Manufacturer job with a slow 24-second cycle:

RecipeMachineCycleInputs (per craft)Inputs (per min)Output
Computer (standard)Manufacturer24 sCircuit Board 4 + Cable 8 + Plastic 1610 Board + 20 Cable + 40 Plastic1, 2.5/min
Caterium Computer (alternate)Manufacturer16 sCircuit Board 4 + Quickwire 14 + Rubber 615 Board + 52.5 Quickwire + 22.5 Rubber1, 3.75/min
Crystal Computer (alternate)Assembler36 sCircuit Board 3 + Crystal Oscillator 15 Board + 1.67 Oscillator2, 3.33/min

“Computer: 4 Circuit Board, 8 Cable and 16 Plastic per craft, 24 s in a Manufacturer, 2.5 per minute” — the row mirrored from the satisfactory.wiki.gg recipe table into src/data/satisfactory-recipes.json.

The single most quoted number for this item is 2.5 Computers per minute per Manufacturer. It is slow. A full manufacturer running for a minute produces two and a half computers, which means the Space Elevator phases and the Supercomputer line both demand a bank of these machines rather than one.

Notice what is not in the recipe: High-Speed Connectors. That is a common misconception carried over from older guides. The standard Computer needs boards, cable and plastic — three inputs, each from a different production chain.

Cost per computer, decomposed

The ingredient counts per craft are the easiest way to see where the load lands. Dividing by the craft size gives the cost of a single Computer:

InputPer computerUpstream cost
Circuit Board48 Copper Sheet + 16 Plastic (standard board recipe)
Cable816 Wire, which is 8 Copper Ingot
Plastic160.8 of a standard Refinery at 20/min

Add the plastic embedded in the boards and one Computer actually costs 32 Plastic and 8 Copper Sheet plus the 8 copper ingot behind the cable. That is 1.6 refineries’ worth of plastic for every single computer, which is why computer lines and oil bases grow together.

The cable number is easy to underestimate. 8 Cable per computer is 16 Wire because the Cable recipe takes 2 Wire per unit, and 16 Wire is 8 Copper Ingot at the standard 1 ingot to 2 wire ratio. One Computer Manufacturer at 2.5/min therefore pulls 20 Cable per minute, which is two thirds of a Cable Constructor’s 30/min output. See the cable guide before you size the copper line.

A complete 10/min Computer block

Ten computers per minute is a realistic mid-game target: enough to feed a Supercomputer Manufacturer and still stockpile for building costs. Here is the machine list, all derived from the recipe rows:

StepRate neededMachinesFeed
Computer10/min4 Manufacturers (2.5/min each)40 Board + 80 Cable + 160 Plastic per min
Circuit Board40/min6 Assemblers (7.5/min each)80 Copper Sheet + 160 Plastic per min
Cable80/min3 Constructors (30/min each)160 Wire per min
Wire160/min6 Constructors (30/min each)80 Copper Ingot per min
Copper Sheet80/min8 Constructors (10/min each)160 Copper Ingot per min
Plastic (total)320/min16 Refineries (20/min each)oil feed

That is 27 machines plus the oil base for ten computers a minute, and the plastic count is the headline: 320 per minute, of which 160 goes straight into the Manufacturers and 160 into the boards. Sixteen refineries is more than most players build for their first computer line, which is exactly why the alternates matter so much here.

If you only need two or three computers per minute for building materials, run a single Manufacturer and feed it from existing board and plastic lines. The 10/min block is for when computers become an ingredient rather than a product.

The two alternates, and when each wins

Caterium Computer is the throughput pick. At 3.75/min from a 16-second cycle it is 50% faster than standard, and it swaps the 40 plastic per minute for 52.5 Quickwire and 22.5 Rubber. The plastic inside the boards remains, but the Manufacturer itself stops being an oil consumer. Because Quickwire is a single Constructor step from Caterium Ingot (1 ingot to 5 wire, 12 ingot per minute becoming 60 wire per minute), one Quickwire Constructor covers roughly one Caterium Computer Manufacturer at 52.5/min.

The trade is rubber. 22.5 Rubber per minute per Manufacturer is a bit over one default rubber refinery, so this recipe moves your dependency from plastic to rubber without removing the oil base entirely.

Crystal Computer is the cheapest in ore terms and the most fragile. It runs in an Assembler rather than a Manufacturer, needs only 3 Circuit Boards per craft and produces 2 computers at a time — 3.33/min. Per computer that is just 1.5 boards plus half a Crystal Oscillator.

Half an oscillator per computer sounds trivial until you price the oscillator: the standard Crystal Oscillator recipe takes 36 Quartz Crystal, 28 Cable and 5 Reinforced Iron Plates over 120 seconds to make 2, at 1 per minute per Manufacturer. One Crystal Computer Assembler at 3.33/min needs 1.67 oscillators per minute, so it takes two oscillator Manufacturers to keep a single Assembler fed. Crystal Computer is excellent when you already have a quartz block running and terrible as a first computer recipe.

A workable progression: standard recipe for your first computers at Tier 6, Caterium Computer once the caterium line exists, Crystal Computer only if quartz is already flowing for Silica and Crystal Oscillators.

Where computers go

Computers are an ingredient in almost everything late:

ConsumerComputers per minNotes
Supercomputer (standard)7.54 per craft, 1.875/min output
Adaptive Control Unit22 per craft, 1/min
Radio Control Unit2.52 per craft, 2.5/min
Super-State Computer (alternate)7.23 per craft, 2.4/min
Hoverpack4equipment

The Supercomputer draw is the one that shapes your factory. A single Supercomputer Manufacturer running the standard recipe wants 7.5 computers per minute, which is three Computer Manufacturers at 2.5/min — and those three in turn want 30 boards, 60 cable and 120 plastic per minute. The computer-to-supercomputer chain covers that build in detail.

The Adaptive Control Unit is the sleeper consumer: only 2 computers per minute, but the same machine also wants Automated Wiring, Circuit Boards and Heavy Modular Frames, so it is usually the last of the four inputs you finish — see the Adaptive Control Unit guide.

Build order that avoids the usual stall

  • Plastic first, machines second. 40 plastic per minute per Manufacturer is two standard refineries. Build the refineries, confirm 40/min on the belt, then place the Manufacturer.
  • Boards and cable on separate belts. Both feeds are consumed every 24-second cycle, and a shared belt that alternates between them halves throughput.
  • Buffer 5 to 10 computers before wiring the next stage. The Supercomputer Manufacturer takes 4 computers per craft in a single gulp, so a line without a buffer stutters every cycle.
  • Sink the surplus at 8,352 points. Computers are one of the highest-value sink items in the mid game — see the AWESOME Sink guide — so an overflow sink on the computer belt is a legitimate pressure valve while you build the consumer.

For scaling any of these tables to your own target, the production ratio walkthrough shows the division steps, and the alternate recipe guide explains which Hard Drives unlock the two alternates above.

Frequently asked questions

What does a Computer need in Satisfactory?

4 Circuit Boards, 8 Cable and 16 Plastic, crafted in a Manufacturer over 24 seconds for 1 Computer. At full speed that is 2.5 Computers per minute.

How many computers per minute per Manufacturer?

2.5 on the standard recipe. Overclocking to 250% raises it to 6.25/min at the cost of power, and the alternates reach 3.75/min (Caterium) and 3.33/min (Crystal) without overclocking.

How much plastic does a computer line eat?

40 plastic per minute per Manufacturer, plus 16 per board — about 32 plastic per computer once the boards are counted. That is 1.6 refineries per computer per minute of output.

Do Computers need High-Speed Connectors?

No. The standard recipe uses Circuit Boards, Cable and Plastic. High-Speed Connectors appear in Supercomputers, not Computers.

What is the fastest Computer recipe?

Caterium Computer at 3.75 per minute from a 16-second Manufacturer cycle, using 15 Circuit Boards, 52.5 Quickwire and 22.5 Rubber per minute.

More Satisfactory guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.