Antewise

Trains vs Trucks vs Belts vs Drones in Satisfactory — Which to Build

Updated 26 Oct 2026 Source Throughput and capacity figures verified against satisfactory.wiki.gg (Conveyor Belt, Pipeline, Truck, Freight Car, Electric Locomotive, Drone Port), October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

The decision is distance × volume × terrain

Picking transport in Satisfactory is not “which is fastest.” It is which fits the distance you need to cover, the volume you need to move, and the terrain between. A belt is unbeatable inside a factory; a train wins at continent scale; a drone wins when there is no road or rail and the volume is low.

Specs at a glance (verified, v1.2)

ModeSolid capacityFluid capacityTop speedNeedsPower
Belt Mk.5780 items/min— (use pipes)fixed, no travelnothing0 (belts are passive)
Pipe Mk.2—600 m³/minfixedpumps for lift0 (passive)
Truck48 slotsFluid truck 3,200 m³89 (in-game m/h)paved road (Vehicle Path)75 MW fuel burn
Train (Freight Car)32 slots2,400 m³120 (in-game m/h)Railway + powered rail25 to 110 MW per loco
Drone9 slots (port 18+18)via 9 slots50 to 100 m/s by fuela pair of Drone Ports100 MW per port, always on

Note the unit mismatch: belts move items per minute regardless of distance, while vehicles trade capacity for speed over a route. A belt’s 780/min is a continuous pipe; a train’s 32 slots per car × roughly 13 cars is a bulk batch moved on a schedule.

When to use each

Belts — inside and between nearby buildings. They are free to run (no fuel), never bug out, and a Mk.5 line at 780/min handles almost any single production line. Their only cost is build time and the ground they cross. Use them for anything under a few hundred meters.

Pipes — the only way to move unpackaged fluids (water, oil, nitrogen, and so on) over distance. Mk.2 does 600 m³/min. They slosh by design, so avoid dead-end manifolds or use a loopback; this fluctuation is normal, not a bug.

Trucks — medium hauls where you do not want a rail line yet. One Truck Station loads and unloads a 48-slot truck automatically. The catch: trucks are heavy and buggy off-road, get stuck or launched on rough terrain, and turn poorly, so they need wide, smooth roads. The fluid truck (3,200 m³) is the easiest way to move bulk liquid without pipes.

Trains — the long-haul king. A single Electric Locomotive pulls about 13 fully loaded Freight Cars (32 slots or 2,400 m³ each) on flat track, far more than any other mode per trip. Cost: you must lay Railway and keep it powered (a locomotive cannot accelerate on an unpowered rail), plus signals if you run multiple trains. Worth it once a route is permanent and high-volume.

Drones — when there is no practical road or rail and the volume is low. A Drone Port pairs with one other port and flies a direct line; no track, no road. The limits: only 9 cargo slots, and the port draws a flat 100 MW even when no drone is docked, so switch idle ports to standby. Fuel is spent by distance, not time.

The bugs and costs that actually decide

  • Trucks are the fragile option. Documented physics issues (stuck or launched on uneven ground) make them unreliable off a good road. Build the road first.
  • Trains need powered rail to move. Forgetting to power the railway is the number-one “why will my train not go” mistake.
  • Drone Ports idle-tax 100 MW. The always-on draw is the hidden cost; use the standby switch on unused ports so they do not silently trip your grid (see the power guide).
  • Belts scale with buildings, not distance. A 2 km Mk.5 belt is 2 km of belts to maintain; past some length a train or drone is cheaper to build and run.

Frequently asked questions

What is the fastest transport in Satisfactory?

By raw speed, drones (50 to 100 m/s) and trains (120 in-game m/h on flat track) beat trucks (89) and belts (fixed rate, no travel time). But fast is not best: a Mk.5 belt moves 780 items/min continuously with zero fuel, which beats a drone's 9-slot batch for most factory-internal flows.

When should I use a train instead of trucks?

When the route is permanent, high-volume, and long. One locomotive pulls about 13 fully loaded Freight Cars (32 slots or 2,400 m3 each) versus a truck's 48 slots, and trains do not suffer truck physics bugs. The price is laying and powering a railway.

Why is my Drone Port using 100 MW while doing nothing?

Drone Ports draw a flat 100 MW whether or not a drone is docked. Flip the standby switch on ports you are not actively using, or they silently drain your grid. See the power guide for the trip rule this triggers.

Can belts carry fluids?

No. Use Pipelines (Mk.1 300, Mk.2 600 m3/min) for unpackaged fluids, or a Fluid Truck (3,200 m3) or Fluid Freight Platform for vehicle transport.

More Satisfactory guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.