Gain 1 Energy.
| Character | Necrobinder |
|---|---|
| Type | Skill |
| Rarity | Common |
| Cost | 0 Energy |
| Target | Self |
| Keywords | Exhaust |
Card text
Gain 1 Energy.
This card has no upgraded text in the card data, so it does not change on upgrade or the change is not text.
What it gives back
- Gains 1 Energy
Other Necrobinder cards at 0 Energy
- Fetch — Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1
- Misery — Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.
- Neurosurge — Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.
- Oblivion — Whenever you play a card this turn, apply 3 Doom to the enemy.
- Poke — Osty deals 6 damage.
- Right Hand Hand — Osty deals 4 damage. Whenever you play a card that costs 2 Energy or more, return this to
Other cards with Exhaust
- Adrenaline — Gain 1 Energy. Draw 2 cards.
- Afterlife — Summon 6.
- Alchemize — Procure a random potion.
- Anointed — Put every Rare card from your Draw Pile into your Hand.
- Apotheosis — Upgrade ALL your cards.
- Apparition — Gain 1 Intangible.
- Assassinate — Deal 10 damage. Apply 1 Vulnerable.
- Backstab — Deal 11 damage.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.