Gain 2 Energy. Add a Void into your Discard Pile.
| Character | Defect |
|---|---|
| Type | Skill |
| Rarity | Common |
| Cost | 0 Energy |
| Target | Self |
Card text
Gain 2 Energy. Add a Void into your Discard Pile.
Upgraded: Gain 3 Energy. Add a Void into your Discard Pile.
What it gives back
- Gains 2 Energy
Cards it creates
- VOID
Other Defect cards at 0 Energy
- Beam Cell — Deal 3 damage. Apply 1 Vulnerable.
- Boost Away — Gain 6 Block. Add a Dazed into your Discard Pile.
- Boot Sequence — Gain 10 Block.
- Chill — Channel 1 Frost for each enemy.
- Claw — Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.
- FTL — Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.