At the end of your turn, if this is in your Hand, take 5 damage.
| Character | Status |
|---|---|
| Type | Status |
| Rarity | Status |
| Cost | 1 Energy |
| Target | None |
| Total damage | 5 |
| Per Energy | 5.00 |
| Keywords | Exhaust |
Card text
At the end of your turn, if this is in your Hand, take 5 damage.
This card has no upgraded text in the card data, so it does not change on upgrade or the change is not text.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Toxic produces 5.00 per Energy at base . That ranks it 129 of 143 of the 143 attacks with a fixed cost. It sits in the top 10% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Status cards at 1 Energy
- Beckon — At the end of your turn, if this is in your Hand, lose 6 HP.
- Debris —
- Frantic Escape — Get farther away. Increase Sandpit by 1. Increase the cost of this card by 1.
- Slimed — Draw 1 card.
Other cards with Exhaust
- Adrenaline — Gain 1 Energy. Draw 2 cards.
- Afterlife — Summon 6.
- Alchemize — Procure a random potion.
- Anointed — Put every Rare card from your Draw Pile into your Hand.
- Apotheosis — Upgrade ALL your cards.
- Apparition — Gain 1 Intangible.
- Assassinate — Deal 10 damage. Apply 1 Vulnerable.
- Backstab — Deal 11 damage.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.