Deal 10 damage. If Fatal, gain an additional card reward.
| Character | Silent |
|---|---|
| Type | Attack |
| Rarity | Rare |
| Cost | 1 Energy |
| Target | AnyEnemy |
| Total damage | 10 |
| Per Energy | 10.00 → 15.00 upgraded |
| Keywords | Exhaust |
Card text
Deal 10 damage. If Fatal, gain an additional card reward.
Upgraded: Deal 15 damage. If Fatal, gain an additional card reward.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
The Hunt produces 10.00 per Energy at base and <strong>15.00</strong> upgraded. That ranks it 33 of 143 of the 143 attacks with a fixed cost. It sits in the top 78% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Silent cards at 1 Energy
- Accelerant — Poison is triggered 1 additional time.
- Accuracy — Shivs deal 4 additional damage.
- Acrobatics — Draw 3 cards. Discard 1 card.
- Afterimage — Whenever you play a card, gain 1 Block.
- Backflip — Gain 5 Block. Draw 2 cards.
- Blade Dance — Add 3 Shivs into your Hand.
Other cards with Exhaust
- Adrenaline — Gain 1 Energy. Draw 2 cards.
- Afterlife — Summon 6.
- Alchemize — Procure a random potion.
- Anointed — Put every Rare card from your Draw Pile into your Hand.
- Apotheosis — Upgrade ALL your cards.
- Apparition — Gain 1 Intangible.
- Assassinate — Deal 10 damage. Apply 1 Vulnerable.
- Backstab — Deal 11 damage.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.