Deal 6 damage.
| Character | Defect |
|---|---|
| Type | Attack |
| Rarity | Basic |
| Cost | 1 Energy |
| Target | AnyEnemy |
| Total damage | 6 |
| Per Energy | 6.00 → 9.00 upgraded |
| Tags | Strike |
Card text
Deal 6 damage.
Upgraded: Deal 9 damage.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Strike produces 6.00 per Energy at base and <strong>9.00</strong> upgraded. That ranks it 107 of 143 of the 143 attacks with a fixed cost. It sits in the top 26% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Defect cards at 1 Energy
- Ball Lightning — Deal 7 damage. Channel 1 Lightning.
- Barrage — Deal 5 damage for each Channeled Orb.
- Biased Cognition — Gain 4 Focus. At the start of your turn, lose 1 Focus.
- Capacitor — Gain 2 Orb Slots.
- Chaos — Channel 1 random Orb.
- Charge Battery — Gain 7 Block. Next turn, gain 1 Energy.
Other versions
More than one character has a card called Strike. Each version has its own numbers, so check the character before you assume this text.
Cards that name it
- BEGONE! — Choose a card in your Hand to Transform into Minion Strike.
- Hellraiser — Whenever you draw a card containing “Strike”, it is played against a random enemy.
- Perfected Strike — Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.