Deal 6 damage.
| Character | Regent |
|---|---|
| Type | Attack |
| Rarity | Basic |
| Cost | 1 Energy |
| Target | AnyEnemy |
| Total damage | 6 |
| Per Energy | 6.00 → 9.00 upgraded |
| Tags | Strike |
Card text
Deal 6 damage.
Upgraded: Deal 9 damage.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Strike produces 6.00 per Energy at base and <strong>9.00</strong> upgraded. That ranks it 105 of 143 of the 143 attacks with a fixed cost. It sits in the top 27% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Regent cards at 1 Energy
- Arsenal — Whenever you create a card, gain 1 Strength.
- BEGONE! — Choose a card in your Hand to Transform into Minion Strike.
- Beat into Shape — Deal 5 damage. Forge X. Forges an additional 5 for every other time you've hit the enemy t
- Black Hole — Whenever you spend or gain 1 Stars, deal 3 damage to ALL enemies.
- Bundle of Joy — Add 3 random Colorless cards into your Hand.
- CHARGE!! — Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs.
Other versions
More than one character has a card called Strike. Each version has its own numbers, so check the character before you assume this text.
Cards that name it
- BEGONE! — Choose a card in your Hand to Transform into Minion Strike.
- Hellraiser — Whenever you draw a card containing “Strike”, it is played against a random enemy.
- Perfected Strike — Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.