Deal 6 damage.
| Character | Silent |
|---|---|
| Type | Attack |
| Rarity | Basic |
| Cost | 1 Energy |
| Target | AnyEnemy |
| Total damage | 6 |
| Per Energy | 6.00 → 9.00 upgraded |
| Tags | Strike |
Card text
Deal 6 damage.
Upgraded: Deal 9 damage.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Strike produces 6.00 per Energy at base and <strong>9.00</strong> upgraded. That ranks it 104 of 143 of the 143 attacks with a fixed cost. It sits in the top 28% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Silent cards at 1 Energy
- Accelerant — Poison is triggered 1 additional time.
- Accuracy — Shivs deal 4 additional damage.
- Acrobatics — Draw 3 cards. Discard 1 card.
- Afterimage — Whenever you play a card, gain 1 Block.
- Backflip — Gain 5 Block. Draw 2 cards.
- Blade Dance — Add 3 Shivs into your Hand.
Other versions
More than one character has a card called Strike. Each version has its own numbers, so check the character before you assume this text.
Cards that name it
- BEGONE! — Choose a card in your Hand to Transform into Minion Strike.
- Hellraiser — Whenever you draw a card containing “Strike”, it is played against a random enemy.
- Perfected Strike — Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.