Gain 15 Block. Next turn, draw 2 cards and gain 2 Energy.
| Character | Event |
|---|---|
| Type | Skill |
| Rarity | Ancient |
| Cost | 3 Energy |
| Target | Self |
| Total Block | 15 |
| Per Energy | 5.00 → 5.67 upgraded |
| Keywords | Exhaust |
Card text
Gain 15 Block. Next turn, draw 2 cards and gain 2 Energy.
Upgraded: Gain 17 Block. Next turn, draw 3 cards and gain 3 Energy.
Where it sits on the curve
Measured the same way as our efficiency tier list: total Block divided by Energy.
Relax produces 5.00 per Energy at base and <strong>5.67</strong> upgraded. That ranks it 44 of 56 of the 56 skills with a fixed cost. It sits in the top 23% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
What it gives back
- Draws 2 cards
- Gains 2 Energy
Other Event cards at 3 Energy
- Whistle — Deal 33 damage. Stun the enemy.
Other cards with Exhaust
- Adrenaline — Gain 1 Energy. Draw 2 cards.
- Afterlife — Summon 6.
- Alchemize — Procure a random potion.
- Anointed — Put every Rare card from your Draw Pile into your Hand.
- Apotheosis — Upgrade ALL your cards.
- Apparition — Gain 1 Intangible.
- Assassinate — Deal 10 damage. Apply 1 Vulnerable.
- Backstab — Deal 11 damage.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.