Deal 9 damage. Put the next card you play this turn on top of your Draw Pile.
| Character | Event |
|---|---|
| Type | Attack |
| Rarity | Event |
| Cost | 1 Energy |
| Target | AnyEnemy |
| Total damage | 9 |
| Per Energy | 9.00 → 12.00 upgraded |
Card text
Deal 9 damage. Put the next card you play this turn on top of your Draw Pile.
Upgraded: Deal 12 damage. Put the next card you play this turn on top of your Draw Pile.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Rebound produces 9.00 per Energy at base and <strong>12.00</strong> upgraded. That ranks it 49 of 143 of the 143 attacks with a fixed cost. It sits in the top 66% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Event cards at 1 Energy
- Apparition — Gain 1 Intangible.
- Caltrops — Whenever you are attacked, deal 3 damage back.
- Distraction — Add a random Skill into your Hand. It's free to play this turn.
- Dual Wield — Choose an Attack or Power card. Add a copy of that card into your Hand.
- Exterminate — Deal 3 damage to ALL enemies 4 times.
- Hello World — At the start of your turn, add a random Common card into your Hand.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.