Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat.
| Character | Event |
|---|---|
| Type | Attack |
| Rarity | Ancient |
| Cost | 1 Energy |
| Target | AnyEnemy |
| Total damage | 10 |
| Per Energy | 10.00 → 12.00 upgraded |
| Hits | 2 × 5 |
Card text
Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat.
Upgraded: Deal 6 damage twice. Increase the damage of ALL Maul cards by 2 this combat.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Maul produces 10.00 per Energy at base and <strong>12.00</strong> upgraded. That ranks it 25 of 143 of the 143 attacks with a fixed cost. It sits in the top 83% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Event cards at 1 Energy
- Apparition — Gain 1 Intangible.
- Caltrops — Whenever you are attacked, deal 3 damage back.
- Distraction — Add a random Skill into your Hand. It's free to play this turn.
- Dual Wield — Choose an Attack or Power card. Add a copy of that card into your Hand.
- Exterminate — Deal 3 damage to ALL enemies 4 times.
- Hello World — At the start of your turn, add a random Common card into your Hand.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.