The first card you play each turn is played an extra time.
| Character | Defect |
|---|---|
| Type | Power |
| Rarity | Rare |
| Cost | 3 Energy |
| Target | Self |
| Keywords | Ethereal |
Card text
The first card you play each turn is played an extra time.
This card has no upgraded text in the card data, so it does not change on upgrade or the change is not text.
Other Defect cards at 3 Energy
- Creative AI — At the start of your turn, add a random Power into your Hand.
- Ice Lance — Deal 19 damage. Channel 3 Frost.
- Refract — Deal 9 damage twice. Channel 2 Glass.
- Sunder — Deal 24 damage. If this kills an enemy, gain 3 Energy.
- Voltaic — Channel Lightning equal to the Lightning already Channeled this combat.
Other cards with Ethereal
- Apparition — Gain 1 Intangible.
- Ascender's Bane —
- Clumsy —
- Dazed —
- Defile — Deal 13 damage.
- Defy — Gain 6 Block. Apply 1 Weak.
- Demesne — At the start of your turn, gain 1 Energy and draw 1 additional card.
- Dying Star — Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.