Deal 9 damage twice. Channel 2 Glass.
| Character | Defect |
|---|---|
| Type | Attack |
| Rarity | Uncommon |
| Cost | 3 Energy |
| Target | AnyEnemy |
| Total damage | 18 |
| Per Energy | 6.00 → 8.00 upgraded |
| Hits | 2 × 9 |
Card text
Deal 9 damage twice. Channel 2 Glass.
Upgraded: Deal 12 damage twice. Channel 2 Glass.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Refract produces 6.00 per Energy at base and <strong>8.00</strong> upgraded. That ranks it 101 of 143 of the 143 attacks with a fixed cost. It sits in the top 30% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Defect cards at 3 Energy
- Creative AI — At the start of your turn, add a random Power into your Hand.
- Echo Form — The first card you play each turn is played an extra time.
- Ice Lance — Deal 19 damage. Channel 3 Frost.
- Sunder — Deal 24 damage. If this kills an enemy, gain 3 Energy.
- Voltaic — Channel Lightning equal to the Lightning already Channeled this combat.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.