Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.
| Character | Colorless |
|---|---|
| Type | Attack |
| Rarity | Uncommon |
| Cost | 2 Energy |
| Target | AnyEnemy |
| Total damage | 11 |
| Per Energy | 5.50 → 7.50 upgraded |
Card text
Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.
Upgraded: Deal 15 damage. The next Attack another player plays on the enemy is played an extra time.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Tag Team produces 5.50 per Energy at base and <strong>7.50</strong> upgraded. That ranks it 112 of 143 of the 143 attacks with a fixed cost. It sits in the top 22% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Colorless cards at 2 Energy
- Catastrophe — Play 2 random cards from your Draw Pile.
- Equilibrium — Gain 13 Block. Retain your Hand this turn.
- Hand of Greed — Deal 20 damage. If Fatal, gain 20 Gold.
- Mayhem — At the start of your turn, play the top card of your Draw Pile.
- Rally — ALL players gain 12 Block.
- Rend — Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.