Gain 13 Block. Retain your Hand this turn.
| Character | Colorless |
|---|---|
| Type | Skill |
| Rarity | Uncommon |
| Cost | 2 Energy |
| Target | Self |
| Total Block | 13 |
| Per Energy | 6.50 → 8.00 upgraded |
Card text
Gain 13 Block. Retain your Hand this turn.
Upgraded: Gain 16 Block. Retain your Hand this turn.
Where it sits on the curve
Measured the same way as our efficiency tier list: total Block divided by Energy.
Equilibrium produces 6.50 per Energy at base and <strong>8.00</strong> upgraded. That ranks it 20 of 56 of the 56 skills with a fixed cost. It sits in the top 66% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Colorless cards at 2 Energy
- Catastrophe — Play 2 random cards from your Draw Pile.
- Hand of Greed — Deal 20 damage. If Fatal, gain 20 Gold.
- Mayhem — At the start of your turn, play the top card of your Draw Pile.
- Rally — ALL players gain 12 Block.
- Rend — Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.
- Shockwave — Apply 3 Weak and Vulnerable to ALL enemies.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.