At the start of your turn, play the top card of your Draw Pile.
| Character | Colorless |
|---|---|
| Type | Power |
| Rarity | Rare |
| Cost | 2 Energy |
| Target | Self |
Card text
At the start of your turn, play the top card of your Draw Pile.
This card has no upgraded text in the card data, so it does not change on upgrade or the change is not text.
Other Colorless cards at 2 Energy
- Catastrophe — Play 2 random cards from your Draw Pile.
- Equilibrium — Gain 13 Block. Retain your Hand this turn.
- Hand of Greed — Deal 20 damage. If Fatal, gain 20 Gold.
- Rally — ALL players gain 12 Block.
- Rend — Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.
- Shockwave — Apply 3 Weak and Vulnerable to ALL enemies.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.