Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
| Character | Defect |
|---|---|
| Type | Attack |
| Rarity | Uncommon |
| Cost | 2 Energy |
| Target | AnyEnemy |
| Total damage | 10 |
| Per Energy | 5.00 → 6.50 upgraded |
Card text
Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
Upgraded: Deal 13 damage. Apply 3 Weak. Channel 1 Dark.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Null produces 5.00 per Energy at base and <strong>6.50</strong> upgraded. That ranks it 123 of 143 of the 143 attacks with a fixed cost. It sits in the top 15% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
What it applies
- Weak × 2
Other Defect cards at 2 Energy
- Adaptive Strike — Deal 18 damage. Add a 01 Energy copy of this card into your Discard Pile.
- All for One — Deal 10 damage. Put ALL 01 Energy cards from your Discard Pile into your Hand.
- Buffer — Prevent the next time you would lose HP.
- Bulk Up — Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
- Consuming Shadow — Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
- Feral — The first time you play a 01 Energy Attack each turn, return it to your Hand.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.