Gain 6 Block. Channel 2 Frost.
| Character | Defect |
|---|---|
| Type | Skill |
| Rarity | Uncommon |
| Cost | 2 Energy |
| Target | Self |
| Total Block | 6 |
| Per Energy | 3.00 → 4.50 upgraded |
Card text
Gain 6 Block. Channel 2 Frost.
Upgraded: Gain 9 Block. Channel 2 Frost.
Where it sits on the curve
Measured the same way as our efficiency tier list: total Block divided by Energy.
Glacier produces 3.00 per Energy at base and <strong>4.50</strong> upgraded. That ranks it 50 of 56 of the 56 skills with a fixed cost. It sits in the top 13% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Defect cards at 2 Energy
- Adaptive Strike — Deal 18 damage. Add a 01 Energy copy of this card into your Discard Pile.
- All for One — Deal 10 damage. Put ALL 01 Energy cards from your Discard Pile into your Hand.
- Buffer — Prevent the next time you would lose HP.
- Bulk Up — Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
- Consuming Shadow — Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
- Feral — The first time you play a 01 Energy Attack each turn, return it to your Hand.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.