At the start of your turn, gain 2 Strength.
| Character | Ironclad |
|---|---|
| Type | Power |
| Rarity | Rare |
| Cost | 3 Energy |
| Target | Self |
Card text
At the start of your turn, gain 2 Strength.
Upgraded: At the start of your turn, gain 3 Strength.
What it applies
- Strength × 2
Other Ironclad cards at 3 Energy
- Barricade — Block is not removed at the start of your turn.
- Bludgeon — Deal 32 damage.
- Corruption — Skills cost 0 1 Energy. Whenever you play a Skill, Exhaust it.
- Howl from Beyond — Deal 16 damage to ALL enemies. At the end of your turn, if this is in your Exhaust Pile, p
- Mangle — Deal 15 damage. Enemy loses 10 Strength this turn.
- Stomp — Deal 12 damage to ALL enemies. Costs 1 less 1 Energy for each Attack played this turn.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.