Deal 11 damage. At the start of your next turn, return this to your Hand.
| Character | Colorless |
|---|---|
| Type | Attack |
| Rarity | Uncommon |
| Cost | 1 Energy |
| Target | AnyEnemy |
| Total damage | 11 |
| Per Energy | 11.00 → 14.00 upgraded |
Card text
Deal 11 damage. At the start of your next turn, return this to your Hand.
Upgraded: Deal 14 damage. At the start of your next turn, return this to your Hand.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Thrumming Hatchet produces 11.00 per Energy at base and <strong>14.00</strong> upgraded. That ranks it 14 of 143 of the 143 attacks with a fixed cost. It sits in the top 91% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Colorless cards at 1 Energy
- Alchemize — Procure a random potion.
- Anointed — Put every Rare card from your Draw Pile into your Hand.
- Automation — Every 10 cards you draw, gain 1 Energy.
- Beacon of Hope — Whenever you gain Block on your turn, other players gain half that much Block.
- Coordinate — Give another player 5 Strength this turn.
- Discovery — Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.