At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
| Character | Colorless |
|---|---|
| Type | Power |
| Rarity | Rare |
| Cost | 3 Energy |
| Target | Self |
Card text
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Upgraded: At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.
What it applies
- Rolling Boulder × 5
Other Colorless cards at 3 Energy
- Beat Down — Play 3 random Attacks from your Discard Pile.
- Calamity — Whenever you play an Attack, add a random Attack into your Hand.
- Eternal Armor — Gain 9 Plating.
- Jackpot — Deal 25 damage. Add 3 random 01 Energy cards into your Hand.
- Knockdown — Deal 10 damage. The enemy takes double damage from other players this turn.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.