Deal 10 damage. The enemy takes double damage from other players this turn.
| Character | Colorless |
|---|---|
| Type | Attack |
| Rarity | Rare |
| Cost | 3 Energy |
| Target | AnyEnemy |
| Total damage | 10 |
| Per Energy | 3.33 → 4.67 upgraded |
Card text
Deal 10 damage. The enemy takes double damage from other players this turn.
Upgraded: Deal 14 damage. The enemy takes triple damage from other players this turn.
Where it sits on the curve
Measured the same way as our efficiency tier list: total damage divided by Energy.
Knockdown produces 3.33 per Energy at base and <strong>4.67</strong> upgraded. That ranks it 138 of 143 of the 143 attacks with a fixed cost. It sits in the top 4% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
What it applies
- Knockdown × 2
Other Colorless cards at 3 Energy
- Beat Down — Play 3 random Attacks from your Discard Pile.
- Calamity — Whenever you play an Attack, add a random Attack into your Hand.
- Eternal Armor — Gain 9 Plating.
- Jackpot — Deal 25 damage. Add 3 random 01 Energy cards into your Hand.
- Rolling Boulder — At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.