Summon 4. Gain 7 Block.
| Character | Necrobinder |
|---|---|
| Type | Skill |
| Rarity | Common |
| Cost | 2 Energy |
| Target | Self |
| Total Block | 7 |
| Per Energy | 3.50 → 4.50 upgraded |
Card text
Summon 4. Gain 7 Block.
Upgraded: Summon 5. Gain 9 Block.
Where it sits on the curve
Measured the same way as our efficiency tier list: total Block divided by Energy.
Pull Aggro produces 3.50 per Energy at base and <strong>4.50</strong> upgraded. That ranks it 49 of 56 of the 56 skills with a fixed cost. It sits in the top 14% on this measure.
The measure ignores everything that is not a number. Area damage, conditions and drawbacks are not priced in.
Other Necrobinder cards at 2 Energy
- Deathbringer — Apply 21 Doom and 1 Weak to ALL enemies.
- Delay — Gain 11 Block. Next turn, gain 1 Energy.
- Eidolon — Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.
- Flatten — Osty deals 12 damage. This card costs 0 1 Energy if Osty has attacked this turn.
- Forbidden Grimoire — At the end of combat, you may remove a card from your Deck.
- High Five — Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.
Where to go next
All 577 cards — the full table, filterable by character. Efficiency tier list — every measurable card ranked.
Rarity system explains how often this card appears. Enchantments covers the modifiers that can change it.